First post, by Gambit37
- Rank
- Oldbie
I'm trying to get some of Lara's textures right for TRX, and to do so I need to apply the 'texture correction' as described here:
http://www.glidos.net/retext.html?lang=en#correct
I was confused for a long time by step one, until I realised that you've missed out a few steps:
1) First, get a screen grab of the trapezoid within the game, as straight on as possible. For example, to correct Lara's chest, you need a grab of her facing forward as straight on camera as possible.
2) In your paint program, identify the trapzeium by making a selection around it using the Lasso tool. Fill this shape with a soild color.
3) Take your previously prepared rectangular texture (of Lara's chest for example), and transform it to match the trapezium.
You can then continue with your instructions, but I think you need to delete " Identify the area of the texture to be applied to the trapezoidal surface." as this confuses the issue. The texture in this case is one that's already been drawn as a rectangle (or indeed even a trapezium), so you don't need to 'identify the area' as the area is the whole texture.
Hope this makes sense.
Anyway, the rest of the instructions are spot on, and I've now managed to correct her kinky bottom and wonky breasts! 😉