First post, by Gambit37
Gambit37
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Just a thought: Could the principles behind the operation of Glidos be used to wrap *any* DirectX game back to DirectX? I know that sounds bonkers but here's my thinking:
Would be possible to write a prog to intercept, for example, the video output of all the other Tomb Raider games, analyze the stream in the same way Glidos dos, substitute all graphics for high res ones, and then output to display?
Just thinking out loud.... 😕