First post, by rasz_pl
Very interesting lecture on history of texture mapping, surprisingly Vogons search didnt return any hits on this link.
'HandmadeCon 2016 - History of Software Texture Mapping in Games' https://www.youtube.com/watch?v=xn76r0JxqNM
Includes gems like this part about Carmack and Doom constant-z plane rendering:
Chris Hecker (Microsoft/Maxis/etc): that's a classic Carmack thing which is like Fuck those general problems, Im gonna solve this other problem perfectly
John Miles (ORIGIN/Miles Design/etc): Its all about not doing the math, we were still at a point in time when you won by not doing the math
https://github.com/raszpl/FIC-486-GAC-2-Cache-Module for AT&T Globalyst
https://github.com/raszpl/386RC-16 memory board
https://github.com/raszpl/440BX Reference Design adapted to Kicad
https://github.com/raszpl/Zenith_ZBIOS MFM-300 Monitor