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Re: Getting GTA to scale to full screen

I've just run into this problem with GTA, and it depends on the output driver, so it seems to be an issue from within DOSBox. If your system worked like mine, you'd notice that the game scales fine in the launcher menu and during the intro, and only fails to scale from the point at which you enter …

Re: UniPCemu review request

Once placed there, it should be able to find them. The emulator returning to the first option in the menu is simply a sign of it not finding image files or soundfonts where it expects to find them, thus no list items to display(and returning to the calling menu). This behaviour was changed in …

Re: UniPCemu review request

I would be very interested in trying it, I've seen some of your screen recordings and changelogs and it sounds very promising. Unfortunately, my attempts so far have not been successful, as I'm slightly embarrassed to admit that I wasn't able to figure out how to load a floppy image. I've seen a …

Re: DOSBox-X branch

As of the 20160510 snapshot, DOSBox-X seems to crash immediately upon startup if machine=ega is set. The log doesn't say anything relevant, it just ends after the keyboard layout loading. Does this happen to everybody else, too?

Re: Hard Truck: Road to Victory – runs only in power save mode

in Windows
Thanks! Unfortunately that didn't fix it, and I now believe that the error message of too little texture memory is false. I noticed that if I choose a lower resolution, the error message changes to one saying that the installed version of DirectX is incompatible. Further, I found a demo version of …

Re: Hard Truck: Road to Victory – runs only in power save mode

in Windows
I almost forgot about DxWnd, thanks for reminding me! That thing has grown in features… it'll take a while to go through that documentation. So, this game really is one non-deterministic botch-up. DxWnd does not help in getting it to accept the video card, but for a moment I thought that just having …

Re: Hard Truck: Road to Victory – runs only in power save mode

in Windows
I gave the trial version of Cpukiller3 a go, unfortunately the result is the same as with BES. Their approaches are different, but I assume their effect is similar – Cpukiller keeps the cores busy so that the target process gets scheduled less frequently, while BES pauses the process periodically to …

Re: Hard Truck: Road to Victory – runs only in power save mode

in Windows
Thanks for the reply! I'm not sure anymore whether it's just about the speed. On my desktop, I changed process affinity to one CPU and used Battle Encoder Shirase to selectively slow down just the game's process. It does run and load much more slowly, but after entering the game it only takes about …

Hard Truck: Road to Victory – runs only in power save mode

in Windows
Hi all I'm currently trying to get to run this Russian truck racing/simulation game, Hard Truck: Road to Victory . It's been released in 1998, was initially designed for DirectX 5, and despite some reports from around the web of people getting it to run on Win7 x64 systems, has been a terrible chore …

Re: DOSBox-X branch

I'm using the 2016-03-06 revision of DOSBox-X (build from EmuCR), and it seems that it maintains two distinct sets of configurations while respecting only one of them. Mainline supports checking and changing configuration settings on the fly from the DOSBox prompt, which is what I've gotten used to. …

Re: Logitech USB gamepad on VMware Windows 98SE

in Windows
Google says yes, by disabling Enhanced Host Controller Interface in the device manager. The USB controller should then fall back to USB 1.1 and re-detect all connected devices. That's a good idea to try, I'll report what happens.

Re: Logitech USB gamepad on VMware Windows 98SE

in Windows
Yes to both accounts. VMware provides a virtual USB controller to which you can connect any USB device connected to the host, and my gamepad is directly on the host's USB controller, everything is as plain vanilla as can be.

Re: Logitech USB gamepad on VMware Windows 98SE

in Windows
I don't think that's the problem, the gamepad works perfectly fine on both my Windows 7 host system and any virtual machine I set up in VirtualBox. Since you have a similar or even identical gamepad, do you know by any chance if it works over USB 1.x? I have read that many problems with connecting …

Re: Logitech USB gamepad on VMware Windows 98SE

in Windows
Thanks for the reply! I found and installed a copy of LGS 4.40, but unfortunately the same thing happens, it doesn't detect the device as a Logitech controller. I strongly suspect now that the problem is with the USB controller driver, not the actual gamepad driver, especially since it works both …

Logitech USB gamepad on VMware Windows 98SE

in Windows
I know there are a lot of topics already on getting USB game controllers to work on Windows 98 in general, and under VMware in particular. However, it seems that everyone was finally able to get their controllers to work using one trick or driver or other, and so far I feel like I have tried them …

Re: Question about aspect correction

openglnb ? That should give the same output as direct3d since it is unfiltered, right? Roughly comparing the two, they look the same to me. I have (for now) settled on filtered scaling after all, using opengl, aspect correction, and the normal3x scaler. I found the uneven pixel heights, where they …

Re: Question about aspect correction

If it would really bother me I would just disable it :happy: but I'm simply not sure yet what I prefer. I find that the filtering nonetheless takes away some of the detail, while on the other hand the ultra-sharp unfiltered pixels can in their own way make it hard to discern things. I made a few …

Re: Question about aspect correction

This is where you need to take a picture, because you could have scaling settings in your Nvidia/ATI/Intel video driver as well. Good point. I will look deeper into this. I'm not sure I understand why you insist on using a desktop resolution of 1280x960, when the desired result is already achieved …

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