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Re: What game are you playing now?

in Milliways
Quake was always better anyway. I think that is far from the consensus then or now. In reality they were equally important - quake for 3d advances and arguably music, dn3d for realistic level design, destructable environments and humor. Half-Life's pretty much the progressive amalgamation of both …

Re: List of Free Games

in Milliways
The thing about Codemasters....they've always wanted to make "Simulators", so it's not surprising that it's very non-arcade (though ironically, their earliest "simulator" series titles are pretty arcadey due to C64 hardware limitations)

Re: Flying Heroes

in Windows
Probably failing on the CD check (which Windows 10 infamously gutted support for). Flying Heroes used Safedisc IIRC.

Re: What game are you playing now?

in Milliways
I've even heard someone call Duke Nukem 3D a toxic game. Oh, how absurd this is... It's true though. A few BUILD games are cursed and were always cursed. The Duke character was originally a parody of the 80s-90s narcisstic macho action hero type (more evident in Duke2), and by 3D, many sought him …

Re: Most beautiful Dos-Games for a 486...what are your favorites?

in DOS
Yeah, Mech2 can get new appreciation for the earlier untextured gradient looks with heavy palette bias (for atmosphere!) thanks to minimalist art games like Journey, etc... it's more gracefully aging than the early texturemapped 3d stuff that needed to affine it up for the CPUs of the day (Jane's …

Re: What game are you playing now?

in Milliways
PSO2, finally. Is it considered "retro gaming" to play a late-localized DX9-using* MMO from the early 2010s? 😀 also yes. * - the "d3d9ex" parts seem optional, maybe there's potential in 200X battlestations playing this. 👀

Re: Vogons Video Announcement Thread

in Milliways
Also mind that most "mods" for DC HL are naive asset replacements under the guise of a "yeah!!! DC finally has !!!" delusion. Let's hope Paranoia isn't one of those cases... (also I checked the vod of the Inducer stream. A lot of the common "synthesizer"-sounding sounds come right out of The Games …

Re: FastDoom 0.4. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

Maybe Fastdoom could have the old scrapped "2MB RAM support" idea of loading only 3 generic sounds commonly applied to everything (Gun fire, Death OOGH, Door swish), as seen in the Nov 93 "A visit to id software" video For all those potato fans (and haters that don't get the point), a reminder that …

Re: Will WinXP *run* on a 486?

Yeah XP would never run on a 486 even if you swap CPUs after. It's not a requirement "on paper" like most things, it really needs those instructions. I've seen some 486 XP bullshitters before... Win2000 will run on a 486 though! Probably not after a certain service pack however...

Re: FastDoom 0.4. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

PS I'll bring back gamma correction support in the next version of FastDoom :D Yeah I can only seeing this happening to the palette and the tint lumps on load (cached in memory), and reloading them with new processing on F11 press. unless that's what doom already did (I know quake throws all …

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