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Re: I hate the keymapper...

Good idea, Joey. I am actually debating writing a normal keymapper for my front-end that will allow a user to select a key, then assign key-presses to it, then write that data into the mapper file. Much easier than the one built-in. Still, the menu key would be perfect and I wonder why it isn't used …

Re: I hate the keymapper...

I tried that and it did not seem to work, I just lost access to the mapper. I did just now figure it out. Almost three hours on this. The mapper works backwards. In the rest of the world you would select the key on the virtual keyboard, delete the mapping, click add, and press the key you want to be …

I hate the keymapper...

How the heck do I kill that darn keymapper? I have spent two friggin' hours just trying to send CTRL+F1 into the damn game and nothing I do works. I have deleted the binding for keypad enter and bound it to F1, then pressed control and the enter key and nothing! I have tried binding both F1 and …

Re: New 'cputype' option question...

Quick question. For old games that only require VGA, such as Doom or games for an 8086, would there be any harm in using the "vgaonly" option? Also, for games that use VESA, such as Blood, Shadow Warrior, or others, wouldn't I need to select one of the two VESA options to take advantage of the …

Re: New 'cputype' option question...

Alright, well it is the default and I am already coding in the other changes, such as no longer being able to do "cycles=5000" and instead needing "cycles=fixed 5000". I'm also moving the mouse configuration from a global option to a per-game option so different games can have different …

Re: New 'cputype' option question...

I'll take your word for it, it just doesn't make sense to me personally to use auto (which appears to be a combination of 386 and 486 stuff) if all you need to run an archaic game like RRT is the 386 stuff. New game configurations always default to "auto", but the user can change it if he or she so …

Re: New 'cputype' option question...

Thanks for the replies. I asked because my front-end already has a CPU-type for each game so a user can sort by CPU required. I actually own the boxes to all my old DOS games and have full specs on them and thought that it would be a good way to organize them if the user so desired. My next question …

New 'cputype' option question...

I've finally began updating my front-end to work with 0.73 but have a few questions that I cannot seem to find answered elsewhere. The big one is the new "cputype" setting in the configuration file. Does it affect emulated instructions (for example, a 386 won't emulate MMX) or is there something …

Re: timing problems with freddy pharkas?

You're saying you set "cycles=8000" and it still reported 3000? If that's the case either it isn't finding your configuration file and using defaults, or something else is up. Have you tried starting it from the "Run..." box in Windows and specified the full path for the configuration file? If that …

Re: timing problems with freddy pharkas?

You know for a mod, you sure as hell seem to have to reply to every last message I post and in some negative way. I did read the post and posted a valid response in enough detail so that anybody should be able to get it working right. The automatic core is most-likely his problem, as collector …

Re: timing problems with freddy pharkas?

Whenever you use automatic core or cycles, older games tend to run too fast or have odd problems. Same thing happens with some really old games and max cycles. I normally run either a normal or dynamic core, and a set number of cycles for the older games. About 1000 cycles is an 8086/8088, and once …

Re: Random mouse going crazy?

I'd agree, except for the fact that this has never happened in real DOS on any of my machines. Again, if this happened on my games when playing on the real systems, I would have had no reason to post this thread here. If I disable sound and music, some of these old games run right in XP and do not …

Re: Random mouse going crazy?

Uh, these are DOS games that were out prior to Miles appearing on the scene, unless I am mistaken. Besides, DOSBox doesn't support the Miles sound systems unless it is a hidden feature. I only enable SB emulation anyway. I don't use any hubs as I find them utterly useless addons. This is especially …

Random mouse going crazy?

As the topic states, I randomly have the mouse go crazy in 0.72 in Windows XP, both 32bit and 64bit. I have been experiencing it for ages, but after seeing it happen on multiple systems with various hardware, I thought it was time to report it. What happens is that on occasion, the mouse will make …

Re: Bubba Jake asks...

0.72 uses the new dynamic core, allowing for a TON more cycles and such. It also tries to guess how many cycles a game needs by default. Try changing "core=auto" to "core=dynamic" and "cycles=auto" to "cycles=max". Most games post-386 will run incredibly well this way. If that doesn't do it, gimme' …

Re: CDROM volume issue...

I'll get my camcorder and take it to work along with DOSBox on my thumb-drive. I figure fifty or so consecutive instances should say something. Again, this may not be a bug with DOSBox itself, but rather DOSBox does something with SDL that causes SDL to do this on the more powerful, custom systems …

Re: CDROM volume issue...

It's not my place to fix somebody else's program. This goes for SDL and for DOSBox, as well as the other two or three apps that exhibit this behavior. I have time to post while working, and thanks to the use of tabs in Firefox, I can open my regular forums in tabs and simply click on those tabs …

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