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Re: Reelmagic/Realmagic MPEG games

in DOS
wait... so the iso on archive is the same as the one hammer has? The comment above sounds like the archive.org version is unfinished? So it would be surprising that it is the same as the pressed copy that hammer has.

Re: Reelmagic/Realmagic MPEG games

in DOS
My project is working directly with a build of dosbox that has implemented, and expanded upon, the reelmagic implementation. If it does not work with the existing structure, then having the files to test and see what is wrong would be key to getting it to work. Uka seems to differ to you on the …

Re: Reelmagic/Realmagic MPEG games

in DOS
Well, if you've got it, then hopefully one day it will show up. All I know is I've seen mention of it being around for like 3 years, but nothing has actually popped up. It's not that I don't trust you, I just don't know you. I have people over in my discord claim to own things all the time that …

Re: Reelmagic/Realmagic MPEG games

in DOS
It will pop up one day if a true clean copy is out there. I've got a whole team keeping an eye out for it, and some other titles. The jewelcase on Moby is simply not enough to prove anything. I have seen all sorts of false leads. The Black Dahlia game box straight up says it supports MS-DOS in the …

Re: DOSBox ReelMagic Fork

Space Ace is affected by an issue in which the game goes to the wrong sequence when you play it. So clearly the emulator is picking the wrong mpegs to play in the wrong order. If it happens with that game, it seems likely it would be happening in this game. The video you posted on YouTube never even …

Re: DOSBox ReelMagic Fork

The game is still not acting properly. I was able to get 5 screens in. Every time it transitions to a new screen, it shows the animation of him coming back to life from bones again. This should not be playing between every transition.

Re: Reelmagic/Realmagic MPEG games

in DOS
I see from this REMOVED entry: REMOVED that a RealMagic version of Space Pirates exists somewhere however the uploader didn't include an ISO or .bin/.cue. Does anyone know where this file could be found? In both cases the uploader promised to upload the missing info, and that was April of '21. / …

Re: Reelmagic/Realmagic MPEG games

in DOS
What bothers me is that unlike the other American Laser games, that one didn't even have a base DOS port. So it seems odd they would have gone to the trouble of making a version for DOS... that only used the reel magic card. If there was evidence of the game being ported to *anything* other than the …

Re: Reelmagic/Realmagic MPEG games

in DOS
Short of actual scanned evidence, even just a picture of it, I would be highly hesitant to believe it. It would only take a few minutes to snap a photo of the disk.

Re: DOSBox ReelMagic Fork

I am testing on Staging 80.1. Have you tested there? I would be curious to know if the game is still playable on that build, or if I am just incapable of getting the second input right. What gets me, is I can beat the game in the arcade and on most home versions.

Re: Reelmagic/Realmagic MPEG games

in DOS
I. The games that certainly exist . Ia. DOS games 13. Return to Cyber City. What is the evidence that this one exists? The rest of these all have known regular MS-DOS versions. However this game is only known for it's CDi release, and potentially an Arcade release. I'm curious as to how this game …

Re: DOSBox ReelMagic Fork

Uka, you mentioned testing the games. Did you test Dragon's Lair? If so, can you pass the first screen? I am able to hit the action button and swing my sword at the eyeballs, but I am unable to climb up on to the bridge to continue the scene. I can't tell if this version is just different, but the …

Re: DOSBox ReelMagic Fork

I started looking into testing these myself. I see that Space Ace is last mentioned as unplayable. My testing showed it came up just fine, but it doesn't sequence properly. Hitting right to dodge the first laser blast sets the game off on a completely different path. Just figured I'd note it here, …

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