Common searches

Search results

Display options

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

This is a quote from Game Engine Black Book: DOOM. Collisions could have been detected via the BSP. However it was only after Bruce Naylor visited id Software that John Carmack became aware this was possible. By then, DOOM had already shipped with its collision detection data structure called the …

Re: How did scrolling work in Keen 4-6?

in Milliways
Have we gained any programming technique or intelligence over the past 30 years that could enable the CGA scrolling to be done better now? or are the hardware limitations already exhaustively explored? If by "better" you mean more than 4 colors, there's VileR's Commander Keen 4 Composite CGA Patch …

Page 1 of 8