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Re: Is this the possibility of a Power VR SGL Wrapper?

in PC Emulation
So, I mostly decided on the "logistics" of the wrapper (let's tentatively call it WrapSGL for now). The main design goal of WrapSGL is that it has to be a tiny wrapper and simple. No rediscovering the bicycle. If a non-critical feature is cumbersome to implement, it doesn't get implemented. If the …

Re: Is this the possibility of a Power VR SGL Wrapper?

in PC Emulation
Things like this should be on internet is available in open source form even during development , so anybody can read , program , suggest , or fork and continue development. If I ever manage to create something working, I promise that will put what I have in public domain, or at least in GPL if I …

Re: Is this the possibility of a Power VR SGL Wrapper?

in PC Emulation
Some thoughts about the topic. An eventual PowerSGL wrapper (for PowerSGL as it is supported in PCX1/PCX2) has long been for me an itch which I wanted to scratch; the COVID lockdown finally gave me a chance to invest some time and put some thought into it. So, to begin, PowerSGL consists actually of …

Help with PowerSGL

Hello. Due to do corona lockdown, I'm trying to resurrect an old unfinished project of mine, which involves PowerSGL version 1. The SDK, which can be found on the VogonsDrivers site has been of immense help; however, I encountered several functions exported by sgl.dll and used by some PowerSGL …

Re: MesaFX rebuilding

in Windows
After a healthy dose of debugging and head-scratching, I finally managed to compile from source a MesaFX library that works with nGlide. Some observations about the process (which hopefully, one day help someone who tries to do the same thing). 1. My biggest mistake was that I downloaded and used a …

Re: A OpenGL wrapper?

in Windows
Yes I would like to try the compiled build Hello. The file I promised can be downloaded at http://217.145.83.141/vogons_files/GLQUAKE.EXE . Copy it to your Quake directory and run it. Note that it needs to be able to find a "fake" OpenGL library named 3dfxgl.dll .The "fake" OpenGL library can be …

Re: A OpenGL wrapper?

in Windows
Similarly if I used nGlide or dgVoodoo to use 3Dfx Mini Driver for OpenGL the would freeze. There are three more Glide wrappers in addition to nGlide and dgVoodoo 1/2 that should be compatible with the 3dfx MiniGL driver and GLQuake - namely, Zeckensack's, psVoodoo and OpenGlide. You could try with …

Re: MesaFX rebuilding

in Windows
Sorry that directory is in the state it is in, I should probably do something about that, looks like it might be in need of some deduping... This is not a problem, thanks :) If you manage to do something cool with all this, please let us know. :) But I'm not trying to do anything cool :) I'm just …

Re: MesaFX rebuilding

in Windows
What is MesaFX I can't seem to find much info online? If you know what is Mesa3D (there is a Wikipedia page on it) - MesaFX a.k.a. fxMesa is basically Mesa3D configured to use a 3dfx Glide backend. Essentially, it is a OpenGL to Glide 3 wrapper (it seems that early versions of MesaFX used Glide 2 …

Re: MesaFX rebuilding

in Windows
Stiletto wrote on 2020-08-31, 21:46: vbdasc - I have collected some builds of MesaFX (primarily built by author Daniel Borca himself) here: http://www.vogonsdrivers.com/wrappers/files/O … L/Glide/MesaFx/ Thank you. I will study this carefully.

Re: [PATCH] OpenGlide Glide3x wrapper

in Windows
By compiling official Mesa3D 6.4.2 sources for Glide? Yes. Please, give some info, what compiler did you use to build it? I tried with MinGW 4.1.2 and 5.1, and they both failed to compile MesaFX 6.4.2, notwithstanding the fact that I followed the included instructions for building 3dfx Mesa to the …

[PATCH] OpenGlide Glide3x wrapper

in Windows
kjliew wrote on 2020-03-02, 02:52: MESA 3DfxGL 6.4.2 Sorry for bothering you again, but how do you obtain that? By compiling official Mesa3D 6.4.2 sources for Glide?

MesaFX rebuilding

in Windows
Hello. I'm not sure if this is the right place for posting this question, and I apologize if it isn't . Has anyone tried rebuilding MesaFX (Mesa3D for 3dfx Glide) from source (say, version 6.2.0.2 or any other contemporary one)? I downloaded Mesa3D version 6.2 source code, which includes support for …

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