Re: dgVoodoo 2 for DirectX 11
Posted on 2018-02-21, 14:28
I guess ReShade only hooks the final stage of the rendering, when presenting the output to the rendering window, and process that image. (But if depth buffer reading works without MSAA then I'm wrong.) In dgVoodoo however there is no z-buffer attached at that point. The final image can be scaled, …