Re: dgVoodoo 2 for DirectX 11
Posted on 2016-07-25, 12:25
Dege, ShadowBuffer Shadows in SC1 are working with a mighty FX5200 found in my drawers :D https://s31.postimg.org/5tqjxj9jv/image.png free image upload Not entirely - look at poor Fisher, all covered in darkness! However, based on the opening 3D cutscene, it looks like what SC1 is attempting to do …