Re: dgVoodoo 2 for DirectX 11
Posted on 2016-06-20, 07:40
Try cheat engine auto-assembly Wouldn't it be better to make a new PE section and then add the extra code? Or even use a extra DLL to store patch code? Thanks for the tips! But unfortunately the patching effectively failed. Only the FMV's turned into 32bit, scene backgrounds are still 16 bit …