Re: dgVoodoo 2 for DirectX 11
Posted on 2016-01-08, 21:55
I've fixed the bug: http://dege.fw.hu/temp/D3D8.zip However I found one in the DX8 renderer of the game (unrelated to the terrain). In pre-DX8, one had to tell the D3D draw methods how many VERTICES they want to render. In DX8, number of the PRIMITIVES has to be given to the draw methods. When …