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Re: dgVoodoo 2.7.x and related WIP versions

Thanks! However, most of the problems with ancient DDraw and ancient way of movie playback is GDI itself. I came to a conculsion in many cases that either Windows' on compat layer conflicting with dgVoodoo or GDI internals is the problem. One way would be wrapping GDI itself, but... :) Unfortunately …

Re: dgVoodoo 2.7.x and related WIP versions

Thanks, Guys! One note: D3D11 backend is implicitly background threaded too (even nowadays D3D9), in the D3D11-driver. At least in case of AMD and nVidia (Intel seems to be single threaded). But, with D3D12 dgVoodoo outsources not only the cost of D3D12-calls but most of its own additional overhead …

Re: Some issues with Sports Car GT

Direct3d is very good too but certain elements are not displayed at all, the sky is completely white and cars are missing textures. Sounds like the usual AMD driver problem with D3D11. Did you try D3D12? D3D version of SC GT should work just fine (I tested it with 2.7) and unlike with the Glide …

Re: dgVoodoo 2.7.x and related WIP versions

I'm using Edge Chromium. But it's all for the same, the old one was also based on SmartScreen, Google Safe Browsing is not included in any MS product (I think). No idea why Google Safe Browsing says that about your site though I very much have: because all what GSB bots do is periodically loose the …

Re: dgVoodoo 2.7.x and related WIP versions

Huh, I finished testing my complete testbase and fixed a lot of bugs and crashes I ran into (with both DX and Glide). 2.7 is released: http://dege.fw.hu/dgVoodoo2/dgVoodoo2_7.zip http://dege.fw.hu/dgVoodoo2/dgVoodoo2_7_dbg.zip The list of changes compared to WIP76.1 is quite long, so I won't detail …

Re: dgVoodoo 2.7.x and related WIP versions

Thanks, then I think I understand what happens: dgVoodoo gets the supported refresh rates from DXGI in rational form (e.g., my 75.025Hz is described as 135000000 / 1799408), and converts them into integers by truncating (DX8/9 don't support rational form), which is 74 in your case. So, you specify …

Re: dgVoodoo 2.7.x and related WIP versions

Thanks, Stiletto! Though I've browsed and collected 300 DX demos from Pouet in the recent years. +61 DDraw only. But sure there are more, that escaped my attention. :) (Most of them seem to be OGL, "unfortunately".) And about the refresh rate......74/74.9 in the ini solved the problem, LOL! 75 works …

Re: dgVoodoo 2.7.x and related WIP versions

Hmmm, it should work. If I set DesiredRefreshRate to 75 in Pariah.ini then I got 75 Hz on my monitor. Refresh rate == 0 means the current desktop refresh rate (which can be set manually on the GeneralExt tab) with dgVoodoo (maybe the highest one with Crosire, I don't know). Could you attach a …

Re: dgVoodoo 2.7.x and related WIP versions

therealdadbeard wrote on 2020-09-10, 16:49: WIP73 makes chrome and defender go insane as both think there is a trojaner inside. FYI I had to use edge to even get the files. I'll submit the next release to MS for whitelisting (as usually did with previous versions) and won't care about Google crap …

Re: dgVoodoo 2.7.x and related WIP versions

About the "incorrect" refresh rate setting (60 instead of declared 75 in my case)? The issue is UE2.x widespread, or so it seems...... Isn't it presented at native resolution (Stretched, * aspect ratio scaling mode) which doesn't support 75Hz and that's why it only run at 60? I tested Pariah again, …

Re: dgVoodoo 2.7.x and related WIP versions

I'm close to finishing testing the current version with my complete test base by now, and already fixed a bunch of problems/bugs. I gave Pariah a go again both with wip76.1 and the current version, but I couldn't reproduce the leak. I tried various levels, walked around for a while but the allocated …

Re: dgVoodoo 2.7.x and related WIP versions

hey Dege, do you do any DXT unpacking before uploading to the graphics card? Only if a texture is created with auto gen-mipmap flag (D3D9). It's uploaded in unaltered form otherwise. I don't know if the former is the case with Sims3 (btw, I didn't even know there is texture dithering... :) ) but it …

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