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Re: Further GDI/Text Support?

GDI and DDraw cannot draw into the same window since DWM appeared in Windows. dgVoodoo's GDI hook basically does (in general) what Aqrit said but the current implementation implements 'write only' mode. That is, GDI can only write into the primary DD surface but the content of the DD surface is not …

Re: dgVodooo 2.7.x and related WIP versions (2)

Wing32 was a question years ago, I think, but honestly I don't know this library. All I saw was that all of the functions of WinG became part of the standard GDI so I thought WinG games should just work out of the box on modern Windows'. If wing32.dll is a standalone library that is not just …

Re: Stronghold - Black screen with dgVoodoo 2.79.3

If Stronghold works with the default dgVoodoo config (unforced resolution) but not with other than 'unspecified' scaling mode and otherwise, then I wouldn't be surprised if the drawing of 2D elements relies on the current window size in the game code. Since dgVoodoo (actually DXGI in the background) …

Re: Fighting steel black screen with dgvoodoo 2

As far as I remember this game uses the Indeo codecs for the video playback which is not registered in the OS as an available component by default. That could explain the black screen. I'm not sure if the codec files are shipped with Win7, but you can try to open a command prompt in Admininstrator …

Re: Fog issue in FFXI

Hi Dege, I've been following this issue on and off for quite some time checking back occasionally to see if there's been any improvement. I saw the recent build which fixed vertex fog in PSOBB in 2.79.3 and though it might resolve the fog in FFXI as well, however it is still incorrect. It's …

Re: Hooking dgVoodoo with addon dll's

I improved the addon interfaces and the documentation with WIP89.3 and I intend it to be the finalized version. I've updated the dgVoodoo API package again, if somebody is interested (it can only be used with dgVoodoo WIP89.3): http://dege.fw.hu/temp/dgVoodooAPI_WIP89_3.zip

Re: dgVodooo 2.7.x and related WIP versions (2)

I release WIP89.3 mainly because of updating the addon programming interfaces and capabilities: (Btw, last time I forgot to announce WIP89.2 here...) ========================= WIP89.2: ========================= - Fixing a Glide vertex shader and a D3D12 Glide backend bug (Nascar Racing 1999 Edition) …

Re: Fullscreen input lag

Just a very quick comment on this: keep in mind that if resolution is forced (or does not match the native (desktop) resolution) or the scaling mode is not set to 'unspecified' then dgVoodoo emulates the cursor in software. So, its speed will align with the current FPS. If you want a super …

Re: Hooking dgVoodoo with addon dll's

No, the addon cannot intervene without the help of dgVoodoo. The whole callback infrastructure that's here now with D3D12 could be done with D3D11 as well, but that'd require some refactoring throughout all the code. That's why it all is currently only for D3D12, I didn't want to put the effort into …

Re: Windowed Option?

You have to uncheck 'Application controlled fullscreen/windowed state' on the DirectX tab. Also, it's worth to uncheck 'Disable Alt-Enter...' to enable dgVoodoo to take full control of the game window.

Hooking dgVoodoo with addon dll's

This is intended to be a sort of dev topic if anybody is interested. I've just released WIP89.2 in which the graphics API dll's are capable of loading an external dll for hooking purposes. The graphics API dll's searches for 'sampleaddon.dll' and load it if it's found. The only hookable …

Re: An unrelated question on Thief II...

What I found is, the stars don't come from a texture. Each star itself is a one pixel size polygon, so my guess is, if for any reason they don't get drawn at the expected precise coordinate position on any hardware, then the polygons won't include the pixel center which means nothing gets …

Re: Fullscreen input lag

Just a very quick comment on this: keep in mind that if resolution is forced (or does not match the native (desktop) resolution) or the scaling mode is not set to 'unspecified' then dgVoodoo emulates the cursor in software. So, its speed will align with the current FPS. If you want a super …

Re: dgVodooo 2.7.x and related WIP versions (2)

Don't think it's a regression because the *partial* fix (=setting an Nvidia GPU ID) is working SiN Emergence fog bug (a classic) dgVoodoo2 generic VGA/ original hardware: https://i.postimg.cc/XpVMjFyc/0.jpg dgVodoo2 9800 GT (partial fix) https://i.postimg.cc/nXPNGPS0/1.jpg pcgamingwiki says it's a …

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