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Re: ATI TruForm

Thx! I know what to optimize though but it'll take time and will only affect performance (I hope). Also, I don't want to "improve" the original technology, so that, problems comnig with the original ATI hw (caused by shared vertex normals) will be present with dgVoodoo as well.

Re: ATI TruForm

Hello guys, I registered just to say thanks for making wrapper for Truform. I been waiting for a long time for someone made this a reality. I tested a couple of games Serious Sam TSE and C&C renegade, both works well with the wrapper! Performance is great with GTX 1070 at 1080p Thanks for the …

Re: EA Cricket 2007

That data (GPU, MEM, RAM) is system global, not per-process. 17GB is about my 100+ tabs open is the browser + VS + other things summarized. Btw, I forget what video card you have. You mentioned NV Profile Inspector, so I guess you have nvidia. dgVoodoo has problems with AMD+D3D11, so I thought of …

Re: EA Cricket 2007

It's strange then. Even with the dbg version (which is not recommended, that's only for developer/bug checking purposes) I get 60fps. And it's rendered as expected. (Using d3d8 of dgVoodoo, not a d3d8to9->d3d9 chain.) https://i.postimg.cc/N2GzhdVq/EA-SPORTS-Cricket-07-2021-09-07-8-07-44.png https:// …

Re: EA Cricket 2007

I split this post to a separate topic because it's not a regressive bug. So, from a quick try and examination, I get to the following: the game checks if D32 depth buffer format is supported, and chooses it if it is. The problem is that this format (like D16 for 16 bit modes) doesn't contain a …

Re: Battle Gear 4 - Radar is not displayed

Hi, Finally I figured out how to run this game. I recommend the latest dgVoodoo version (2.75.1). Set output API to D3D12 in the dgVoodoo config. With D3D11 (which is the default) it indeed has rendering glitches, I'll try to fix them. Also, use the 'GF 5700 Ultra' virtual card otherwise this game …

Re: ATI TruForm

Thx, I fixed it. I'll release a patch for that tomorrow. I didn't know this demo had truform mode, but honestly, Rachel's mesh is so detailed by default that I cannot see any difference between the original and the tesselated one. The force-n-patch option: ok, I'll see. But the games supporting it …

Re: ATI TruForm

It'd be easy to add such an option, but it's not a wise idea in regard of the performance. When the game is aware of n-patches then the engine controls what objects are subject to tesselation, at what level (e.g. depending on the distance), etc (see Morrowind FPS optimizer, how fine granurality of …

Re: ATI TruForm

I released a new WIP with the TruForm support. Things tested by me, so far: - Morrowind : works - ATI Dolphin demo : works - UT2004 : No matter if I set "UseNPatches = True and TesselationLevel = (something > 1)" in the ini files, the game doesn't set the tesselation level to other than 1. So, it …

Re: dgVodooo 2.7.x and related WIP versions (2)

========================= WIP80 ========================= Changes compared to v2.75.1: - Adaptive N-patch tesselation (ATI TruForm) support for D3D8/9 - Fixing the freezing video playback bug in Mega Man X6 - A lot of changes under the hood http://dege.fw.hu/temp/dgVoodooWIP80.zip http://dege.fw.hu/ …

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