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Re: dgVoodoo 2.7.x and related WIP versions

Okay, about Speedboat Attack, using the installer from [LINK REMOVED] adapted to new systems, the game works through dgvoodoo2, but first it crashes at the start of the race, and after replacing two instructions with NOP and running the code, the game works, but the vehicle we are moving constantly …

Re: dgVoodoo 2.7.x and related WIP versions

Yes, I was talking about the menu too. It's not lagging for me at all. Btw, isn't the new Terminal Cut version reimplemented on a newer API like DX11/12? @MrPepka: Signus works if resolution is set to 640x480. In case of 800x600 it crashes at startup because the resolution is still set to 640x480 …

Re: dgVoodoo 2.7.x and related WIP versions

Yes, I force it because the game won't start otherwise (known issue with dgVoodoo). But, it's interesting. The fps is uncapped even in the menu. With forced vsync I get 60fps, in spite the monitor is set to 75hz. Update: This is true if the game is running in windowed mode. It's probably because of …

Re: dgVoodoo 2.7.x and related WIP versions

thanks for the fix in montezuma return's game have you thought about implementing another api? open gl? or would that be impossible? for games like quake series, or call of duty 1 or medal of honor and some others. I hate having to keep using mods for the game to work properly, I like dgvoodoo2 …

Re: dgVoodoo2 AMD vs Nvidia

I can say the exactly the same as Zell, point by point. I don't have an AMD card so I can't speak by experience, but by the feedback I got, AMD should work fine if you explicitly select D3D12 for output API. Aside from performance, even Intel HD Graphics seems to work as expected, both with D3D11 …

Re: dgVoodoo 2.7.x and related WIP versions

I've released the cumulated fixings: v2.71.3: - Fixing a bug in the DXBC generator (Metal Gear 2 Solid Substance, the original version) - Making DDraw device window creation compatible with MS DDraw (Everquest) - Minor improvement in the DDraw hook layer (Submarine Titans) - Fixing a bug in the …

Re: dgVoodoo 2.7.x and related WIP versions

Thanks for explaining this! But mods here (including me) don't always know by a quick glance if a link should be qualified as piracy, so they remove it instead, just to make sure about playing safe. TBH, this is to be expected in the future as well, so plz give links to questionable stuffs in …

Re: Tech demos - general discussion

TBH, I don't know what the source of the problem is. The demo feeds D3D with transformed vertices, so the overstretched waving water shouldn't be dependent on dgVoodoo's own calculations (I couldn't reproduce it now, tried some times). Or, it is dependent in a very subtle way. Like in this case: …

Re: dgVoodoo 2.7.x and related WIP versions

SonicDX wrote on 2020-10-30, 15:30: I don't know if you're still working on 3dfx, but I found a bug in a game […] Show full quote I don't know if you're still working on 3dfx, but I found a bug in a game some textures are black https://pasteboard.co/Jy3C566.png Using dgvoodoo v2.71.2 * Game …

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