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Re: DirectX Fehler: 2147024809

Thanks for your help, I think I solved the problem. I didn't enabled 16k size surfaces for DDraw that's why some factoring method fails for this game. I'll release a minor patch version some day but till that, try this quickfix: http://dege.fw.hu/temp/dgVoodoo2_73_DD16k.zip

Re: Alt+Enter function for Glide

Do you play this game with dgVoodoo ddraw.dll and d3dimm.dll copied into the game folder or natively? For me, natively the game doesn't even start up. With dgVoodoo the video playback is missing, only blank screen (not clear why, but nothing is rendered into the dd surfaces from the game side). …

Re: dgVoodoo 2.7.x and related WIP versions

Isn't 320x200 is implemented with physical 640x400 with in-game renderer pixel duplication and that's why no difference between 320x200 and 640x400 with this game? I tried 320x200 with 1920x1080 desktop resolution and it worked as expected. 109 2172.931380 17424 BOOST.EXE [dgVoodoo] INFO: DirectDraw …

Re: dgVoodoo 2.7.x and related WIP versions

I've released dgVoodoo 2.73. It's basically the same as WIP78 except that I added the concept of 'classic refresh rates' to ease accepting those values. See readme for more. Replacing the HLSL compiler in Glide ps shaders with an own code generator So now dgVoodoo does not need the external …

Re: dgVoodoo 2.7.x and related WIP versions

The "problem" is with the game engine: it does not see the one+1 values in the enumerated list so if DesiredFrameRate is not found amongst them then it seems to pick up default 60 (or the lowest in the list) value. Maybe a solution for that in dgVoodoo: let's have 60, 70, 72 and 75 Hz's as classic …

Re: Quest for Glory V

If QuickTime is installed then it should work with unforced resolution and unspecified scaling mode. I did some improvements for QuickTime in upscaled mode earlier but I only tested that with Septerra Core.

Re: dgVoodoo 2.7.x and related WIP versions

WIP78 Release build's x86 d3d9.dll does nothing. No window/rendering changes take effect and the dgVoodoo logo is not present. The debug binary works as expected with the same ini configuration. How can that be? I use the same right now and it works. Doesn't your AV deletes d3d9.dll before you …

Re: dgVoodoo 2.7.x and related WIP versions

The Game Restricted Area has still Color and a little performance issue :( Ok, I fixed the color problem, but the game scene seems to be rendered properly only if the game window is not resized (misplaced lightmaps otherwise), so it can only be played at unforced resolution and unspecified scaling …

Re: Alt+Enter function for Glide

Alt-Enter is always enabled for Glide, there is no particular option for that. I must admit, it doesn't always work because not all old games pump their message queue so Alt-Enter's get absorbed and unprocessed. However, windowed mode is not part of the Glide API, so an application can't switch to …

Re: dgVoodoo 2.7.x and related WIP versions

Ok, I changed the criterions a little bit for finding a display mode for the incoming refresh rate parameter: Forced refresh rate through dgVoodoo : the display modes are enumerated with the forced value to the application so it can check if it's acceptable, let the user choose or give an error …

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