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Re: dgVoodoo 2 for DirectX 11

Reading around on some developer forums, it sounds like the licensing terms apply to whomever is implementing S3TC support into their drivers or API (nVidia, Microsoft, Nintendo, Sony), and that game developers et al are safe. That would mean the patent mostly poses a problem for FOSS projects like …

Re: dgVoodoo 2 for DirectX 11

It was a colorkeying issue, just fixed that. Awesome! :D As for it being patented, aren't there fan created renderers for Unreal that include S3TC compression? Edit: And for Unreal Tournament, Deus Ex and Rune as well. If there are, that doesn't necessarily imply anything about their legality, …

Re: dgVoodoo 2 for DirectX 11

Here's an interesting test for old D3D. Highway Bowler: http://www.oneonlinegames.com/download/highway-bowler It's a freeware Japanese doujin game, and quite funny for the first few minutes :D Performance is very good and forcing texture filtering seems to work very well. However, the wrapper seems …

Re: DOSBox Game Launcher (DOSBox Frontend)

Thank you flamepanther! Just take the tar.gz of version 0.60 and put the J7zip.jar file in your own lib directory. Should work fine then. You may want to consider updating swt.jar in your lib folder as well, grab it from here , and while your at it, update the dbgl.jar to 0.61 and have fun :happy: …

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