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Re: Graphic modes in old Sierra games

For anyone who comes across this old thread I started last year, I just wanted to say that has provided the solution I was looking for, in relation to Winnie the Pooh in the Hundred Acre Wood (Tandy/PCjr mode). I was a bit obsessed with this one thanks to it being a childhood favorite of mine. …

Re: Aspect ratio in SimCity for DOS

OK, however just for the record, my machine type is set to svga_s3. I guessed that was the case because your screenshots with aspect=true already have the "proper 4:3 ratio" you asked for, so I'm trying to explain that for the purpose of aspect correction the aspect ratio refers to the display area …

Re: Aspect ratio in SimCity for DOS

To be more specific, there is a known issue with the aspect correction of 350-line modes when using the machine=ega setting, which includes text modes due to the 14-line font. However, I'm not aware of any compelling reason to use the EGA machine type for original SimCity. OK, however just for the …

Re: Aspect ratio in SimCity for DOS

Yes, it is the EGA high resolution mode. That must be it then.. the non-standard resolution does not work properly with the aspect ratio correction, which is designed for the standard 640x and 320x resolutions? I expect there is no way to get around that then, apart from playing it in the lower …

Aspect ratio in SimCity for DOS

I have a question about the correct aspect ratio setting to use for the original DOS version of SimCity running in DOSBox. I thought that using "aspect=true" provides the most authentic experience, given that it attempts to scale the screen to the 4:3 ratio of old CRT monitors. I use this for almost …

Re: DOSBox SVN for macOS - custom patched version

Splitt off the other Qemu discussion to not further derail this thread. Sorry for derailing it to begin with through the benchmark posts. Wasn't intended. Please continue the Qemu discussion at https://www.vogons.org/viewtopic.php?f=9&t=80552&p=953168#p953168 That's OK, I am sure people are keen to …

Re: DOSBox SVN for macOS - custom patched version

Thank you very much! Can you provide a universal app with native support for Apple Silicon / the M1 SoC / arm64? I did not find any info on that in the "Compile SVN in macOS?"-thread. No problem, hope you find it useful. On the issue of Apple Silicon support, I am dependent on the upstream …

Re: PCem v17

I'm attempting to work out the changes needed to at least compile for arm macOS and having some trouble - wouldn't mind a pointer or two (though sounds like there's other issues to consider once its compiled) Happy to test though - using a M1 machine now and would like to have PCEM on the go Thanks …

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