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Re: Carmageddon psVoodoo (Direct3D) errors

Here it is: psVoodoo v0.7 Shader Version: FFFF0104 Number of texture stages: 8 Number of simultaneous texture: 6 Warning: using texture format GR_TEXFMT_ARGB_1555 Pixel Shader: ps_1_1 def c0, 0.0, 0.0, 0.0, 0.0 def c1, 1.0, 1.0, 1.0, 1.0 tex t0 mul r0.rgb, c1, t0 mul r0.a, c1, t0 Warning: …

Re: Carmageddon psVoodoo (Direct3D) errors

Ok, here are the pictures showing the issue. 1. all the 'text' has been replaced with transparent rectangles http://i163.photobucket.com/albums/t295/pforson/carm1.jpg 2. The alpha channels seem to be inverted or something on the smoke http://i163.photobucket.com/albums/t295/pforson/carm2.jpg 3. The …

Re: Carmageddon psVoodoo (Direct3D) errors

Hi, thanks for replying so quickly. I have the latest drivers from ATI installed so thats not the issue. OpenGlide plays fine, I guess around 30fps or so, how do I check? Direct3D seems to be running around 60fps and is great except for the major flaws. My video card has 128MB of memory and my …

Carmageddon psVoodoo (Direct3D) errors

Hi all, I have recently purchased Glidos in order to get Carmageddon running and have encountered a few problems. It runs fine using Glide but is a little slow. However, when I use the Direct3D (psVoodoo) option it looks and plays like a dream apart from 2 major errors. Firstly, the HUD (time, map, …

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