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Re: Unfinished Adventure Games

Luckily, I just recently found this at Half-Price Books at a bargain price. I look forward to playing it...as soon as I can remove the horrible scratches left on the CD. Try to find Strider II on the PSX as well, it kicks ass. (this has nothing to do with Us Gold's lame "Strider II" on the Amiga …

Re: Anyone remember Ys???

Kaminari wrote: You just can't beat the real thing 😉 That isn't either, if you want the real thing you want the MSX version, that's the original. But I'll take the 640x480 16bpp version with fully animated anime cutscenes.

Anyone remember Ys???

Ys VI... http://www.kou-net.org/archive/gallery/napi Falcom has also done a Windows remake of Ys I & II called Y's Complete. http://insertcoin.2y.net/rigg/translations/yseternal/YsShots.html And you can get a fan made english patch for it here. http://insertcoin.2y.net/rigg/translations/yseternal/

Re: Unfinished Adventure Games

Originally posted by HunterZ Whoops. I don't know much about those systems, so I always get them confused. Ah, I just looked it up on GameFAQs: it was originally a Sega Saturn game. Sega sure made a lot of systems - a lot that I never even saw. No, it was done on the PS1 and then ported to the …

Re: Unfinished Adventure Games

Originally posted by HunterZ That's interesting. I wonder if that's the way all 2D PSX games work? Or, maye it's related to the fact that it was originally a Sega CD game. SOTN was never under development for the Sega-CD. There was a Castlevania under development for the 32X add-on, but it died …

Re: Unfinished Adventure Games

They did make a new Castlevania: Harmony of Dissonance (or something like that) for Game Boy Advance that is *very* reminiscent of CV:SotN. Definitely worth checking out if you're a fan of SotN. But not as good IMHO, and then there's the low res screen. IMHO the best Castlevania game is SOTN on the …

Re: Unfinished Adventure Games

Unfortunately true. While I always wanted a 3D version of "Britannia" (and the rest of Ultima), even the resource-eating engine of Ultima9 couldn't handle it...resulting in "truncated" versions of well-known locations. What I always wanted was a side scrolling adventure game based on the Ultima …

Re: Unfinished Adventure Games

They should have done a 1024x768 16-bit color 2D game instead of that 3D crap IMHO. Only recently have 3-D graphics started to be able to approach the detail of 2D artwork. Also, this fixation on "realistic" 3D by PC developers has me baffled. Despite the lower specs I find the character and …

Re: SoundBlaster 128 PCI in pure dos(detection fails)

in DOS
That's because the Soundblaster 128 PCI isn't a "real" Soundblaster. It's like the Live, only much, much more primitive. It is a Windows only card, it was never ment to run in pure DOS mode. I'm not even sure that it would be possible short of writing a game to use it directly. (EDIT: Actually it …

Re: MIDI and soundfonts for the rest of us

There is the Roland Virtual Sound Canvas. Google turnd up this page: http://www.pgmusic.com/rolandvs.htm They have it for only . But it doesn't match the quality of a real SCC-1. http://www.yamaha.co.uk/xg/html/h_featur.htm This is the best softsynth IMHO, it sounds exactly like a DB50XG (it …

Re: MIDI and soundfonts for the rest of us

That's a lie. Actually try it and you'll see, heh. For some reason I thought you were talking about Utopia (I thought it was odd that somone wouldn't be able to load a 32 meg bank) My experience with soundfonts was short lived. When my old DB50XG died I got rid of the Vortex card it was riding on …

Re: MIDI and soundfonts for the rest of us

Whoo, lots of bits of information in this thread to keep you busy for a while. Fluid soundfont is probably the ultimate SoundFont, but most cards won't load it without a special dynamic bank loader because it is really big. (I use SB Dyn! , since MegaFont, which seems to be recommended, always …

Re: Unfinished Adventure Games

Nicht Sehr Gut wrote: They needed whole farms of them to render the animations in time for production, they shifted to PC's later when Lightwave became available for them (which was good as Commodore had imploded itself by then). Lightwave still has the best modeler around. (they're about to go to …

Re: Daughterboards

Daughterboards are accessed over the MIDI port, like an MT-32, except that they're on a card attached to your sound card. The waveblaster (daughterboard) is just a power connector and MIDI connector (out) and stereo line level (in). To set them up in a game you just set it to MPU-401 MIDI or SCC-1 …

Re: Zone66... And Others...

in DOS
Originally posted by Nicht Sehr Gut (bunch of Zone-66 screenshots) You're looking at Tran imagining that he's a manga artist.

Re: Zone66... And Others...

in DOS
I was trying to play zone66 today and i havent used it ln like 7 years... well any ways it doesnt work... also alot of other game for dos of mine so the same thing... A) Will not open and give no errors B) When i type Ctl + Alt + Del next to the program name it says -FROZEN Im RUnning Windows 2k …

Re: Your ultimate soundcard?

Originally posted by HunterZ 't get me wrong - I'm not knocking FM synthesis at all, and especially not synthesized music in general (I _love_ synth sounds and music!). All I'm saying is that it turned out to be an inferior form of MIDI synth used in American and European PC games back in the day, …

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