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Re: dgVoodoo 2 for DirectX 11

Any chance you will add shader support? I'd love to see some old directdraw games enhanced! From my shader (may look slightly distorted if not viewed fullscreen in 1680x1050): https://dl.dropboxusercontent.com/u/77552871/shot1_02.png https://dl.dropboxusercontent.com/u/77552871/Screenshot%202016-04- …

What is the meaning of 'cycles'?

I read that it was supposed to be cycles per millisecond, which would imply 3mhz when cycles is set to the default of 3000. But games seem to run way faster than they would on a 3mhz machine when cycles is 3000. So what does cycles really mean? Is it actuallly instructions per millisecond?

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