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Strange Bender range address offset calculation

the game im reversing contains offset calculation code for the bender range 0x03 0x00 0x?4 this is the assembler code (same as in game, my build checks binary equality of my re-assembled version on every build) address_byte2 db 0x04 ... function getting this value mov al, value and al, 0Fh cmp al, …

Re: Need help to disect some Sysex Messages

in MT-32 General
MT32 Patch Memory address i've got a problem to understand a address jump in the Patch Memory address calculation the problem is that the Stunts game does not trigger that code - just not enough midi stream in a data file maybe old, maybe for another game of the company can anyone explain why there …

Re: Need help to disect some Sysex Messages

in MT-32 General
Obvious question - which game is this? Stunts: https://www.mobygames.com/game/dos/stunts im reverse engineering and porting the MT15.DRV file (the MT32 sound plugin) of stunts to C source - because there a differences/bugs between the game versions and i want to build a unified/bug free version …

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