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Re: Running TR/Glidos from HD??

Thanks for the suggestion. I'll give it a go -- but it's the movies that slow everything down, so ideally I'm looking for a solution that will bypass them completely. Perhaps simply removing the movies from a disc image would work? I'll give it a go!

Re: Running TR/Glidos from HD??

Hmm.. that one doesn't work. Glidos starts up, but then bombs with the following error message: No PCI bus detected Glidos VESA support stopping The file is a lot larger than the TOMB.EXE I've been using. The existing one (which was installed by the Advanced Windows Installer) is 854Kb. This no-cd …

Running TR/Glidos from HD??

Is it possible to copy everything from my Tomb Raider CD to the hard-disk and play it using Glidos? It's becoming a real chore testing the new textures having to wait for the CD all the time. I searched for various no-cd patches on the web but couldn't find anything with a valid link.

Re: Tomb Raider High Res Texture Project

Thank you for doing that -- I see from your lists that you have two versions. One of them has files dated 5 November 1996 -- I imagine that this is the one that didn't work? (OTHER.TXT) Would you be willing to email me a RAR of the TITLE.PHD from this version so that I can see the differences.....?? …

Re: Tomb Raider High Res Texture Project

The problem with some textures not appearing is because there are different versions of Tomb Raider. Eventually, I hope to find a way of addressing this. Paul has said it may be possible to address this direclty in Glidos. But for now, the textures will only reliably work with PHD files dated 25 …

Re: Tomb Raider High Res Texture Project

Thanks for the comments guys! I enjoyed doing the passport: It even has Lara's correct birth date and everything! :D The caves level has become quite boring for me now -- you wouldn't believe how many times I've played it to test the textures! Must be hundreds! :dead: I'm looking forward to getting …

Re: Tomb Raider High Res Texture Project

First, make sure you've follwed the instructions on the website about modifying the INI file. Then, in the game, try pressing F4 -- the high quality textures are loaded when MipMapping is toggled, so you can use F4 to switch between old and new graphics. Hope that helps!

Re: Tomb Raider High Res Texture Project

As an early Christmas Present, I've released a BETA version of the first proper texture pack: The Caves. :D This version has all the walls replaced with new, high definition textures. Items, characters and sprites have not yet been replaced. Why not check it out by downloading it now? http://www. …

Re: Tomb Raider High Res Texture Project

Regarding this patch Paul, it does cure the 'black spots' problem, but unfortunately introduces some new ones: 1) Can no longer run TR in a Window -- if you deselect 'Full screen' when starting up TR, the game ends up runniing full screen but with a Windows border around it. With the old version, I …

Re: Tomb Raider Texturer pack problems and limits

Thanks Kaminari -- I'm very flattered by your comments. It's not as hard as it looks though -- bear in mind that I use photgraphic sources for a lot of the work, so the calendar disc in the screenshot comes from a real photo of an actual calendar. I just manipulate it in PhotoShop. I haven't done …

Re: Tomb Raider Texturer pack problems and limits

Another thought I had -- is it possible to get Glidos to use 8-bit external textures, albeit each with a custom palette? Or maybe a different, compressed format such as JPG? I ask because I'm about 5/8 of the way through the caves level and already it's about 9Mb!!!! -- and that's in a compressed …

Re: Tomb Raider Texturer pack problems and limits

Something else I've noticed about TR under Glidos -- it seems to use a 16-bit display mode, regardless of what the Windows desktop is doing. Due to limitations of colour matching between 8bit, 16-bit and 24bit displays, this makes it really difficult to match spot colours, such as Lara's skin. Is …

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