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Re: DOSBox-X branch

Best not to comment if you don't have any idea of what you're talking about. Most of those features aren't needed by games or don't work across multiple operating systems or are only needed by a few games and the patch is hacky but because one or two games need it people bitch. If you have a patch …

Re: DOSBox-X branch

I know not a lot of games use the Sound Blaster "goldplay" hack, but, is there any interest in DOSBox SVN to implement support for it? I cannot speak for the DosBox developers, but if you look at the recent history of commits to the DosBox repository, you see that it has almost died out, with only …

Re: Handling of zero-code EXE files

Reading this thread feels a lot like Zen. Is an executable with no code still an executable? Is a picture with dimensions 0 by 0 pixels still a picture? Is a wave file with zero sound samples still a wave file? Hint: it doesn't really matter :) Fact: If a specifically-crafted EXE file can crash …

Re: Ripping M&M4 and 5 sprites.

What do you mean "which program"? The wiki only documents the file formats, you have to write a small C or Python program to extract the data yourself. They do, however, link to the Xeen utilities right on the main page. Maybe that helps you get started? (I haven't looked at the utilities yet)

Re: DOSBox-X branch

I think it's just that some default somewhere has been switched from 32 to 64 bit and then everything breaks because it's quite a mess to know which function you need to call when (some ignore all 32/64 bit definitions, some use them, and some even use them the other way round than what would be …

Re: DOSBox-X branch

You know, it would really help if you could (for example) provide the errno in question... I guess it's just a matter of not #defining the right macros everywhere so that part of the runtime is 32bit while another part is 64bit and you get residual stack parameters interpreted as error codes or …

Re: DOSBox-X branch

if you want to add optional aha-1540 emulation, I've got the manual and documents about it :) I dumped my AHA-1542CF (both the BIOS and the Z80 microcode) for MESS some months ago, in case someone wants to take a look at it. It should be in every MAME ROMset by now (or I can provide it if …

"DosBox from here" from Windows explorer

Hi, I needed this feature (i.e. right-click on any directory and launch DosBox with C:\ mounted to that directory) so I hacked it up, and I figured others might want that too. So here it is. First, copy your dosbox.conf file to a new file (for me it's called "empty.conf") and then remove all …

Re: CVS -> SVN

Can't really help with the EOL style problems but I just wanted to point out that someone has created a git repository closely tracking the dosbox SVN, so if that's more convenient for anyone, here's the link: http://github.com/Henne/dosbox-svn -Darkstar

Patch for customized PROMPT support

Hi, back in my old DOS days I had used heavily-customized ANSI prompts for DOS and I wanted to do the same in DOSbox. Unfortunately, DOSBox has a fixed Prompt which is essentially the good old "$p$g" prompt. This patch adds support for the environment variable PROMPT, which, if it exists, defines …

Re: Pinball Illusion with 0.60

Seems like another problem with protected mode. This game tries to switch the CPU to protected mode using the (currently) unsupported function int 15, ah=0x89 My guess is that the program thinks it is in protected mode, although it still is in real mode. And if you try to start it again after you …

Re: Crusader No Remorse

According to the debugger output if you try to start that game, it's because of missing/incomplete FPU support. If you disable DPMI ("dpmi=off" in dosbox.conf) then dosbox exits with some unsupported CPU instruction. So you might try again when FPU support has been added to dosbox, or when the …

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