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Re: DirectDraw Wrapper

Showfps just Blt's (copies) the number box onto the primary (fake or real) surface, immediately after unlocking or flipping that surface. I wouldn't expect it to have the side-effect you described, unless it is related to the use of the DDBLT_WAIT flag. I would recommend you try some of the other …

Re: dgVoodoo 2 for DirectX 11

FireFox ships D3DCompiler_43.dll, and D3DCompiler_47.dll I'd recommend looking for their discussion(s) around the legality of distributing. Edit: shipping D3DCompiler_47 is legit http://go.microsoft.com/fwlink/?LinkId=294840

OpenSWR-Mesa

OpenGL compatible software rasterizer created by Intel faster than llvmpipe (supposedly) initial public version of Mesa+SWR integration work http://lists.freedesktop.org/archives/mesa-de … ber/097816.html https://github.com/OpenSWR/openswr-mesa http://openswr.org/

Re: Unable to change resolution

read the dosbox readme read the comments in the dosbox.conf file read various thread on this forum if you still have problems. demonstrate that you have done the above, if you are still seeking help in the future.

Re: dgVoodoo 2 for DirectX 11

Dark Omen After forcing this game into window mode... ( AFAIK the game's fullscreen code is bugged because it doesn't work correctly with IDirect3DRampDevice either... ) This game appears to have two problems with WIP9: 1. Blt and BltFast FROM the primary surface fail with E_NOTIMPL. 2. Blt's with …

Re: Making WineD3D on Windows for Win32

in PC Emulation
MS/Opengl32.dll (x86) on Win8 still links to ddraw.dll However, I've never personally seen the recursion problem actually occur... but someone, somewhere, sometime, must have. I've used (parts of) wined3d without modification on vista, win7, and win8...

Re: dgVoodoo 2 for DirectX 11

There is no reason to create a ole32 wrapper dll, etc. CoCreateInstance just calls the ddraw.dll DllGetClassObject export. IIRC, DllGetClassObject returns a IID_IClassFactory interface which is then used to create the DirectDraw Interface. This is handled in my ddraw wrapper https://github.com/aqrit …

Re: dgVoodoo 2 for DirectX 11

can probably test it when D3D1 support is ready. There is no D3D1. DirectX3 was the first DirectX release in which Direct3D appeared (the one Carmack blamed so much in his open letter), DX1 and DX2 provided only DirectDraw. DX4 never existed, so the D3D order is 3, 5, 6, 7. IDirect3D --> DirectX 2 …

Re: Making WineD3D on Windows for Win32

in PC Emulation
TIE Fighter '98 doesn't crash if the desktop is set to 8-bit color so it seems its problems are unrelated to the opengl-ddraw recursion loop? err:d3d:context_choose_pixel_format Can't find a suitable iPixelFormat ... err:d3d:context_set_pixel_format Unable to set pixel format 7 on device context …

Re: Making WineD3D on Windows for Win32

in PC Emulation
If a version of wine works out of the box I actually just tried WineD3D without that proxy dll, mesa opengl(llvmpipe), or hex-edits and it worked fine... Maybe I'm losing my mind. :( What game do you see errors with teleguy? a few games may load ddraw via COM, in such cases hex-editing the "ddraw" …

Re: Making WineD3D on Windows for Win32

in PC Emulation
here is an ugly hack: http://bitpatch.com/downloads/ddraw_wined3d_proxy.zip [edit] updated ddraw_wined3d_proxy.zip with a newer version already... still don't know if it works using this proxy dll games should no longer have to be hex-edited to work with WineD3D On Windows when paired with ms/opengl …

Re: Wine Sub Forum

in Milliways
Or use the official Wine forums... You're asking in the wrong place. The people here are using Linux, MacOSX, or *BSD. Why should we care whether new versions of Windows can run old games? https://forum.winehq.org/viewtopic.php?f=2&t=23385 not that I believe vogons needs a wine sub-forum. p.s. same …

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