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Re: D-Fend Reloaded (DOSBox frontend)

Hello Alexander. Is it possible to make D-Fend Reloaded remember the last option accessed in the profile editor? Let me explain: When I am configuring a game I usually edit its profile multiple times. By this I mean that I launch the game to see how it runs, close DOSBox, return D-Fend Reloaded and …

Re: D-Fend Reloaded (DOSBox frontend)

Not exactly. The current he MIDI configuration options panel has an "additional settings" text field, which in my opinion does not offer the user enough information about what it is or how to use it. With the current setup the user has to be aware what this field actually does, figure out the …

Re: D-Fend Reloaded (DOSBox frontend)

Hello Alexander. Happy holidays to you and all D-Fend fans. I want to suggest a feature to your excellent program. I was wondering if it was possible for D-Fend Reloaded to let the user select the midi device to use for a game at the MIDI properties inside D-Fend's game options. What's the need? …

Re: D-Fend Reloaded (DOSBox frontend)

@EvilHimself and colonny55: Would it be acceptable to you if the two features requested by you (selection of the scaling algorithm and automatic creation of conf files) would be untranslated hidden feature in 0.8.1 (and than official features in 0.9.0 which will be released not before winter this …

Re: Suggestion: Anaglyph Filter for DOSBox

From your description, it seems that those SEGA games were in fact specifically developed with shutter glasses in mind. They had to make an effort to generate the correct frames for the left, and then the right eyes.. in sync with the shutters so that the eyes see the appropriate frames. The author …

Re: Suggestion: Anaglyph Filter for DOSBox

Hey thanks for the quick reply guys. The idea is not that 3D advanced :happy: Maybe we are talking about different things, but yes, the effect would be something like what you described. A somewhat emerged flat plane. For that purpose the emulator does not need to know that a certain sprite element …

Re: Suggestion: Anaglyph Filter for DOSBox

is the idea of that to get depth in the game ? As dosbox is totally unaware of what is on the screen, there isn't no way to add depth to certain things. Yes. I was thinking to create something similar to say what RARE did with Rad Racer and 3D World Runner for the original NES. As I understand it …

Suggestion: Anaglyph Filter for DOSBox

Hello DOSBox developers. I hope I am not breaking any rules. This section seems to be the most appropriate place to post this. I was wondering about the possibility of developing a graphical filter that would create an anaglyphic effect for DOSBox. The purpose being to be able to play old games in a …

Re: D-Fend Reloaded (DOSBox frontend)

Thanks for the reply. I was not aware this has been discussed before. With your username I was able to quickly find the related posts. I modified the DFend.ini file and added the "ImageFilter=" line to the [ProgramSets] section and was able to fix the problem. Personally I prefer sharp pictures and …

Re: D-Fend Reloaded (DOSBox frontend)

Hello D-Fend developers. Thank you for such great software. Use it all the time. Can't imagine DOSBox without it. I recently upgraded to version 8.0 and have a question regarding its use. I use screenshots instead of icons in D-Fend's game list window. With the new 8.0 version the screenshots look …

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