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Re: dgVoodoo 2 for DirectX 11

Could you try it again with the demo? It should immediately crash. If it doesn't then dgVoodoo's ddraw.dll is not accessed at all. It didn't immediately crash. Any idea why dgVoodoo's dlls weren't accessed? I had uninstalled my anti-virus program and closed all other programs but still got the same …

Re: dgVoodoo 2 for DirectX 11

Could you try it again with the demo? It should immediately crash. If it doesn't then dgVoodoo's ddraw.dll is not accessed at all. It didn't immediately crash. Any idea why dgVoodoo's dlls weren't accessed? I had uninstalled my anti-virus program and closed all other programs but still got the same …

Re: dgVoodoo 2 for DirectX 11

Could you do the following: - Just to make sure, add the folder of the demo into the list of dgVoodooSetup and 'Apply' the (default) config to have a dgVoodoo.conf file there, and the run the demo - Attach dgVoodoo.conf file here, from your User folder Still the same result. I've attached the …

Re: dgVoodoo 2 for DirectX 11

Only my native Grahpics Card. Then you do something not right, http://i.imgur.com/HFeaubD.png Do you have any antivirus program ? I see that DLLs are protected/compressed by MPRESS and some stupid AV can block or even delete them because of this. @Dege Unpacking MPRESS is really easy so if you want …

Re: dgVoodoo 2 for DirectX 11

For watermark and splashscreen you need the splash dlls (copied to System\SysWOW64 or to the game folder), I think I'll upload it to my site to have it easily available, instead of the need of hunting them on the net. DX however is strange. Just for making sure: didn't you disabled the emulation in …

Re: dgVoodoo 2 for DirectX 11

For watermark and splashscreen you need the splash dlls (copied to System\SysWOW64 or to the game folder), I think I'll upload it to my site to have it easily available, instead of the need of hunting them on the net. DX however is strange. Just for making sure: didn't you disabled the emulation in …

Re: dgVoodoo 2 for DirectX 11

No watermark. I've tested with some old DirectX games (Ancient Evil, Blood II, etc.) and got the same result. I'll try a few Glide games to see if it will work. Edit: I've tested with 3dfx and D3D exes of MDK. I managed to get the 3dfx version running. All the settings worked but the 3dfx …

Re: dgVoodoo 2 for DirectX 11

I forgot, a little progression: http://dege.fw.hu/temp/dgVoodooWIP24_1.zip I added the FHD/QHD restrictions and the integer-factor scaling. New maximal option doesn't enumerate refresh rates. Refresh rates are also dynamic, unfortunately, because the effective physical resolution used depends on …

Re: dgVoodoo 2 for DirectX 11

Not working for me. Nothing happened after copying over the DirectX dlls. Tested with the scene demos given in the readme file. Any idea? My spec: Microsoft Windows 7 Ultimate 64-Bit Service Pack 1 DirectX 11.0 QuadCore Intel Core i7-4770K, 3900 MHz (39 x 100) ASRock Z87 Killer (4 PCI-E x1, 3 PCI-E …

Setup Initialization Error

in Windows
I got this error warning when I was trying to install an old game named Ghost Line on my Windows 7 32-Bit PC. I googled it and found on the Microsoft Support Knowledge Base (http://support.microsoft.com/kb/326678) that this issue occurs when you do not have enough disk space available in the …

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