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Re: Any way to get higher-quality sound from MS-DOS Lost Eden?

in DOS
Since 16-bit 44.1KHz Stereo and Dolby Surround sound were part of the 3DO spec, it made sense to support it in the 3DO version. On the PC platform however, the publishers had to support older sound cards as well. But you have a point, the DOS game came on CD-ROM, so there was definitely room for it …

Re: Glidos is giving away accounts

Wow, the author even got the original Carmageddon to work with his emulator? I remember that game being very picky back in the day and supporting only Voodoo 1 cards in Glide mode. It was the only Glide game I know of that refused to work with Voodoo 2 cards. It's nice how this software now allows …

Re: Wing Commander 1 Sound Hack

in DOS
Since the Wing Commander series were not Sierra or Dynamix games, perhaps that request would deserve it's own topic? Or perhaps more generally, there should be a topic about patching any games that do not allow selecting separate music and digital audio devices to use Roland music combined with …

Re: general midi for fotaq and bass games?

in DOS
If these two games use the "standard" pre-programmed instrument set of the Roland MT-32, then you might be able to load a MIDI mapping or a set of SountFonts that will play the music in fairly high quality. However, if the game makes full use of the L/A synthesizer of the Roland MT-32 to generate …

Re: Sound Blaster 2.0 project & IRQ from OPL2

I'm not experienced enough to make any statements here, but I remember that the Sound Blaster cards did support compression/decompression of PCM streams. In case a game uses 11KHz/B-Bit sampling rate, or 4-Bit at 22KHz, I could imagine it could be still within the bandwith limits of an old LPT port …

Re: Sound Blaster 2.0 project & IRQ from OPL2

And what about the PAS/PAS16 ? It was the second largest standard beside GUS and their DACs were accessible via a high-level API through mvsound.sys. Wouldn't it be possible for it (the PAS DAC) to be usable without using ISA DMA ? Maybe some sort of PAS->Covox wrapper that works similar to Virtual …

Re: Sound Blaster Emulator for Dos?

in Milliways
Could someone more knowledgeable than me perhaps explain what the major challenge is in writing a Sound Blaster emulator? From what I've seen in the SoftMPU and OPL2LPT projects, it's not that hard to use EMM386, QEMM and/or Jemm/JLoad to trap I/O ports. Why not trap the ports connected to the …

Re: Was AC'97 Support on DOS ever figured out?

It's really a pity that the VESA VBE/AI standard didn't gain traction at the time. Nevertheless, it might still be worthwhile to write a VESA VBE/AI driver for AC'97 audio devices, although the large number of different and mutually incompatible codecs would pose something of a challenge in writing …

Re: DSS / Covox Speech Thing exclusive games

The first one is a puzzle game with erm. rewarding pictures.. It supports "Stereo-on-1", as well as DAC on LPT1 (and Speaker, Sound Source). An actual game with full Stereo-on-1 support? Interesting! :happy: Until now, I always thought that the stereo output feature of this LPT DAC design variant …

Re: DOS emulated in a UNIX shell?

in DOS
Has anyone had experience using DOS emulated on another OS... such as UNIX? Is is possible to run DOS programs in UNIX through the emulation or would the source code require editing? Thanks I have successfully played a 2-player game of Star Control ][, full screen, on a 64-bit Xubuntu (Ubuntu Linux …

Re: DSS / Covox Speech Thing exclusive games

Maybe you can publish a YouTube video of All Dogs Go To Heaven with the Covox Speech Thing as well, @Jo22. :) I found an exiting recording of the game there, but the audio of the recording sounded terribly distorted. I believe it was an internal speaker (emulation?) recording. It will be nice to …

Re: DSS / Covox Speech Thing exclusive games

Okay, so Last Half of Darkness is one such game, as pointed out by Jo22. :happy: How many more games are there out there that support the Covox Speech Thing and/or Disney Sound Source (DSS) without also supporting Sound Blaster? My guess is that these would all be indie games programmed by bedroom …

Re: Dos Sound Driver

Is the compiling bombing out before it is even supposed to process the -zcm directive? If so, then I would expect the change of the value for -zcm to not make a difference. Actually, I take that back. There is in fact one line that wasm accepts when -zcm=tasm is specified: LOCALS @@ From what I …

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