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Re: what will you do when your last hardware fails?

in Milliways
Good point. And it's not like you can salvage something like that from an old satellite or something. There's usually not much left after they deorbit. :grin: It would have to be NOS, indeed. But we're talking about parts that were made in an expensive, highly specialized process. Those things …

Re: what will you do when your last hardware fails?

in Milliways
It might be a fun project to try sourcing radiation-hardened industrial grade variants of retro components. Considering those are meant to be used in satellites, space probes and Mars rovers, and must withstand the hazardous environment of space for years or even decades, they're designed and …

Re: Why is YouTube decreasing video resolutions?

in Milliways
Knowing YT and Google's interest in gathering information, I like to think that all the 8K material is still on the servers, at least. Because, once in a blue moon, YT likes to restart converting (re-encode) the original source material to a shiny new codec that's currently in fashion. Something …

Re: The frustrations of the GPU market

in Milliways
But what will arrive first, too cheap to meter fusion power or Ethereum switching from PoW? ... I jest, but both have been meant to arrive "real soon now" for ages. Point taken, although there's a difference between waiting half a decade and waiting half a century. :joy: However, the Beacon Chain, …

Re: The frustrations of the GPU market

in Milliways
I still believe in the potential of blockchain technology, including cryptocurrency and DeFi. It's just that the energy demand of the Proof-of-Work consensus mechanism has become too big to justify anymore. It looks like Bitcoin is (unfortunately) not switching to Proof-of-Stake any time soon, but …

Re: PCI or PCI Express Sound Card for DOS Sound Blaster Sound Effects working on Intel Sandy Bridge Z68 or newer chipset

Both the PCI and PCIe specifications along with the companion bridge specifications cover legacy VGA devices and address decoding. It's definitely a special case that the bus was designed around. Thanks for the info. I guess that makes perfect sense. Legacy VGA compatibility remained necessary even …

Re: OPL2LPT

I was wondering: instead of hard-coding it, how hard would it be to make the I/O base port dynamic in some (or all?) of these patches? Perhaps by obtaining it from the BIOS Data Area (which would be 0040h:0008h for LPT1)? That would allow it to work, regardless of whether LPT1 is located at 0x3BC or …

Re: PCI or PCI Express Sound Card for DOS Sound Blaster Sound Effects working on Intel Sandy Bridge Z68 or newer chipset

see attachment! Once again, the community came through. Thanks for sharing this, mihai! :smiley: I uploaded it to the Internet Archive . And ruthan, yes, this particular document talks about parallel and serial ports, but the exact same limitation would apply to any de-facto hardware standard that …

Re: PCI or PCI Express Sound Card for DOS Sound Blaster Sound Effects working on Intel Sandy Bridge Z68 or newer chipset

Subtractive decoding on the PCIe-to-PCI bridge is required to enable the ability to access legacy resources (which are always below the PCI card's base I/O address). Otherwise, the audio card's legacy functionality (such as FM synth @ 388h) will not function, even under Windows or Linux. That PDF …

Re: Games with better Disney Sound Source support?

in Milliways
Something more that I could add to the former list: Quest for Glory III demo (non-interactive) from the Sierra Sneak Peeks 1993 CD-ROM , confirmed by digger on 2022-01-17 Quest for Glory IV demo (non-interactive) from the Sierra Sneak Peeks 1993 CD-ROM , confirmed by digger on 2022-01-17 Detailed …

Re: Games with better Disney Sound Source support?

in Milliways
Shall we start curating a proper list? Perhaps a Google Sheet? Several people here have a Disney Sound Source (including myself, since recently).\ I propose we maintain two lists: Games that we have confirmed to have out-of-the-box support for the Disney Sound Source Games that we have managed (and …

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