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Win311 driver for S3 Graphics SuperSavage/IXC16?

The ThinkPad T23 has the S3 variety in the subject line: SuperSavage/IXC SDR 1014. I'm trying to run Windows 3.11 at 1024x768 on this machine, but can't find drivers that work. The easy-to-find S3 drivers that work with DOSBox don't work with this hardware. Is there anything out there that will give …

Re: Compile SVN in macOS?

I don't have libz.1.dylib in /usr/lib under Big Sur. In fact, I don't find it anywhere outside applications and my development environment. Maybe something installed it in your /usr/lib ?? The libs in /usr/lib are cached by the system in Big Sur. Another security measurement. So even though these …

Re: Compile SVN in macOS?

I have a clean Mojave installation set up in Parallels Desktop, and /usr/lib has the zlib libraries. In my Big Sur system, those libraries aren't there. So presumably Apple used to supply them but now doesn't. Perhaps a build script could copy the dylib into the bundle ? I don't know if that would …

Re: Compile SVN in macOS?

@almeath, I wish I knew the answer to that question. I don't do anything special with zlib that I don't do with the other libraries, and the only thing that bundles the libs is the command that Dominus gave us for dylibbundler. All I can guess - and it's only a guess - is that dylibbundler can't …

Re: Compile SVN in macOS?

The app runs perfectly well in Big Sur - but you have to move it out of your Downloads folder and into some other folder before it will run. If you launch it without moving it, macOS won't run it, for security reasons: macOS wants to be sure that you manually did something with it before running it, …

Re: Compile SVN in macOS?

@almeath - This goes back to the "launcher" inside your app bundle. Instead of the launcher executable, create a script named something like "Wrapper" with these contents: #!/bin/bash cd "$(dirname "$0")" cd ../Resources ./dosbox/dosbox -conf dosbox_settings.conf -conf dosbox_launch.conf After you …

Re: Compile SVN in macOS?

@almeath - I've now had closer look at your very impressive wrapper. When you get a chance, could you point me in the direction of the code for your launcher executable? That would very, very useful to have. I've been using AppleScript to do similar things, but the launcher is clearly a superior …

Re: Compile SVN in macOS?

Well, Dominus, your bug report already got results in SDL 1-2: https://github.com/libsdl-org/SDL-1.2/commit/89fc1b1c8a65d2f642bb05be9cdac2636c82ff5f I figured this out this morning when I tried to add the patch to my script, and it kept failing - and I finally took the trouble to look at the …

Re: Compile SVN in macOS?

The script seems to be working for building a portable DOSBox SVN. Until I get to set up a GitHub version, here's a link: https://www.dropbox.com/s/28jbyukicfaokhf/OneStopDOSBoxMacOS.sh?dl=0 Of course look into the script to see the variables at the top and change them if required. The default is to …

Re: Compile SVN in macOS?

For the purposes of my script, it's enough simply to download the current code instead of using SVN - I'm assuming that if you're using this script you've got a fast enough connection to download the code quickly enough. My todo list: Add an option to run your own patch file on downloaded code. …

Re: Compile SVN in macOS?

@Dominus - Question: do you know of any way to avoid that Big Sur message asking us to open System Preferences in order to give DOSBox access to keystrokes from any application? I've seen discussions of this elsewhere, but haven't seen a solution. And I've now got my script building the portable app …

Re: Compile SVN in macOS?

@Almeath, one thought: is it possible that brew is causing this problem, that the bundler can't find some libraries installed by brew? Thanks to Dominus, I was able to make my script run in a brew-free environment. The only thing I had to give up was svn, which was more trouble than it was worth to …

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