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Re: RB3D continued

During my tests with the 9/27 version I have realized that you can minimize graphic corruption close to zero, when you reduce the maximum size of all effects bmps and aphs (smoke, fire , explosios...) to a maximum size of 128x128 pixel. That does the trick even with "heavy" patchloads terrain,sky …

Re: RB3D continued

Hello Paul, Well, I flew the same mission several times (by the way, do you have any idea how mind numbing it is to fly the same exact mission some twenty-odd times? Ah well... all in the pursuit of science...) using the 9/22 version, the 9/27 version with sun glare on, and the 9/27 version with sun …

Re: RB3D continued

"If I regenerate 0.006b12, would you mind doing tests to confirm this?" No need, I have all of the versions of the wrapper carefully stowed away and can easily switch them for testing. ;) I have a great early morning summer mission to test it with. Lots of sun glare, lots of planes in the sky at …

Re: RB3D continued

The wrapper version I originally wrote that comment about was the 9/22/02 version (0.06b12, I think?). With the 9/27/02 version I starting getting a greater amount of corruption. After a little experimentation I finally figured out the difference was caused by the sun glare. When I turned off sun …

Re: RB3D continued

Yep, I have an old MS Sidewinder Force Feedback Pro that I love! :D Works great on my old Win98 pc, but doesn't do well on my new box under WinXP. :( For my WinXP box I'm using a Thrustmaster Top Gun Fox 2 Pro and I'm pretty happy with it. Its actually pretty easy to get used to using a 'twisty' …

Re: RB3D continued

I have noticed that with the current version of the wrapper, the occurance of graphic corruption or 'funky black tiles' appears to have lessened. When I do get tile corruption, it is limited to only a few tiles or plane part .bmps. In some balloon busting missions I've had no graphic corruption. …

Re: RB3D works 99%

"It does. ALL the trasparency problems I was seeing are gone." Same here! I've also noticed that the occurance of 'funky black tiles' has been greatly reduced. On one balloon busting mission I only saw 2 or 3 funky tiles after the balloon burst into flames. On another I saw no funky tiles at all. …

Re: RB3D works 99%

THANK YOU THANK YOU THANK YOU!!!!!!!!!!!!! This is amazing... I mean REALLY amazing! Just took RB for a spin with the new wrapper files and it is looking quite fantastic... I do believe it looks a bit better than what I get on my dedicated RB PC with a VooDoo 5500. The $10.00 registration fee is the …

Re: RB3D works 99%

Morning Paul, You may want to try a little off-line flying at first to check out the different terrains by season. From the main screen, choose 'Preferences' and then 'Fly Now'. You'll then be able to select whatever plane tickles your fancy to fly around in as well as selecting which season and …

Every little bit helps!

... so a license payment is headed your way, Paul! I know its not much, but at least it is a bit more substantial way to say thanks for your work. I hope more of my fellow RBers are doing the same... ;) Seriously... for RedBaron this puppy is about 99.999% there! Here's hoping for the last .001%.... …

Re: RB3D works 99%

The latest incarnation is looking good! The in-flight map looks just like it does on my dedicated RB3D computer with a VooDoo 5500! It also seems that the frame rate drop I've been getting from the 'Sun Glare' seems to have diminished a bit. I still drop frame rates when the glare 'flares' on my …

Re: RB3D works 99%

I've got to tell you, Glidos is making a lot of RBers quite happy right now! :) As much as has happened, I almost feel guilty to ask for a bit more, but do you think it would be possible at some point to enable the 102 4 X768 resolution? Thanks again for all of the great work... it really is quite …

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