Re: Might & Magic 1
Posted on 2010-03-20, 06:01
The patch replaces the computation of the delay loop value with the following code: ; cx initialization here l_wait: push cx push dx mov cx,0h mov dx,400h mov ah,86h int 15h pop dx pop cx ; MM1 read input function here loop l_wait @ripsaw8080 Thanks for explaining how the game originally slowed down …