Re: Not Glidos, but psVoodoo question.
Posted on 2011-04-27, 18:56
Seems to be a timing issue. The object 'glide' is not created until 'grSstWinOpen' is called but 'glide' is somehow involved in the 'grTexMinAddress' and 'grTexMaxAddress' calls which precede it. I moved the line: glide = new CGlide(&config); into the 'grTexMinAddress' function and now the game …