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Re: GUS Frustrations

I think the biggest “mistake” of Gravis was to not include some sort of clone SB Pro support like all competitors at the time. I don’t know if that would have been possible at the time, and it might have made the card even more expensive than it already was. It was maybe a bit ambitious and also …

Re: Did you create maps for games?

in Milliways
I did a bit of DOOM map editing back in the day, including midi and audio mods. I did it with some friends and then we would play deathmatches in our own levels, that was quite funny. I also made my own audio packs for Worms 3D, and also some “levels” although they were merely drawings that you …

Re: Require a 4:3 VGA and SVGA display solution

I noticed with captures of demo scene productions that the motion compensation techniques of my tv are sometimes very capable of hiding / filling in the gaps of the inevitable stutters that most captures of MS-DOS demos have. It depends on the actually achieved frame rates and the kind of movement. …

Re: Games that sound best with GUS?

in Milliways
Yes, the difference in sound is often lack of interpolation (that is really taxing on 486 class machines) but sometimes also less accurate software mixing routines with lots of rounding errors or even 8 bit output. Also, the GUS needs far less bus and memory access when playing music and sound …

Re: Sound Blaster 16 & AWE: From best to worst

Yep, it is clearly visible that your sound is clipping. You might get away with setting up your DOS/Windows mixer with the wave / voice channel to a lower volume (50-60%) as that might prevent the clipping issue. It is possible that the digital sound part of the card comes in too loud in the analog …

Re: Sound Blaster 16 & AWE: From best to worst

I found it easy to play this WAV file back on the target machine. It is a sine wave with maximum amplitude. It should sound like a soft hum, the same hum as the mains in Europe makes. When your sound card clips, it sounds harsh instead. You can compare with any modern computer, it should play …

Re: Sound Blaster 16 & AWE: From best to worst

It's interesting that the CT1740 exhibits the same behavior in Doom. Does it also distort in other games? No, not as far as I remember. But to be honest, clipping in the sound engine is to be expected. You can have up to 8 simultaneous sound effects in Doom, and they have to account for distant …

Re: Sound Blaster 16 & AWE: From best to worst

Interesting… it was not my experience with the CT4520. I had the time today to do a little check, and indeed I do not have what is described as the Vibra distortion bug, where the audio is distorted regardless of mixer settings because the DAC itself somehow distorts when the digital signal is too …

Re: Sound Blaster 16 & AWE: From best to worst

List updated to v8 to include AWE64 and AWE64 Gold, included workaround for slowdown/pauses bug, fixed typos, title updated Since you are now including the AWE64 cards, I can confirm that the CT4520 suffers from the Vibra distortion bug . Note that this model is different from other AWE64 cards, …

Re: Need Help on Choosing Roland SC-55

Are you sure about that? Last time I read about it, I seem to remember it used a proprietary format and some of the instruments use the gameboy classic chip instruments. Though I am sure it would have been engineered on a midi platform and just used an export function that converts the sc-88 based …

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