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Re: Voodoo 2 DOS Glide compatibility matrix

The theory: static linked games can't use the hub architecture (Intel 8xx and later). The code checks the bus 0 only. And fails the card detection (the hub architecture uses 02 for PCI slots, 01 for the AGP slot and 00 for integrated devices). I not have a Voodoo Graphics so can't test. The theory …

Re: AGP Pro and Voodoo 5 voltages

IIRC "AGP 2.0 only MBs with the universal AGP slot" cases were a) Intel chipsets only and b) Pentium 4 chipsets only (850 and 845). Just to clarify, if you mount a V5500 in a universal slot powered only at 1.5V you will not burn anything Testing your luck can be dangerous. :) Theoretically all AGP …

Re: WMP11 and CRAM/CVID

Update: 1) MPC 6.4.9.0 plays CVID and CRAM *.avi files w/o crashes/bugs. With and without the internal AVI splitter. Except "Actua Golf 2" ones. 4 files: 2 CVID and 2 CRAM. *Censored*. Is the MPC AVI splitter has known limitations? 2) Looks like WMP11 fails if an VFW codec is used. CVID, CRAM, IV32. …

Re: WMP11 and CRAM/CVID

well i've never heard of either of those codecs, but I don't see any reason to use WMP or pot player these days. CVID is Cinepak. CRAM is MS Video1. Win9x era games have used both often. About WMP11. I have used it as a test tool for DirectShow. My everyday player is MPC-HC. Hmm... Interesting... …

WMP11 and CRAM/CVID

WinXPSP3 w/o the POSReady hack. WindowsMedia Player 11. KB2780091 is installed so quartz.dll is latest. The trouble: WMP11 crashes if I try to play *.avi with CVID or CRAM codecs. AppName: wmplayer.exe, AppVer: 11.0.5721.5145, ModName: quartz.dll, ModVer: 6.5.2600.6333 , Offset: 00096276. If I …

Re: Voodoo 2 DOS Glide compatibility matrix

I'm curious if static link games like EF2000 or Whiplash would run on a Banshee. The theory: static linked games can't use the hub architecture (Intel 8xx and later). The code checks the bus 0 only. And fails the card detection (the hub architecture uses 02 for PCI slots, 01 for the AGP slot and 00 …

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