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Re: Worst fastest early 3D cards

Great job 386SX, now I want to give AT3D a second look. My focus on the latest drivers is sometimes a weakness. Viper Racing has no software renderer, it's accelerated or nothing. I expect the smoke to be unblended (assuming it gets past caps checks, I never got a PCX2 through to Viper in the day) …

Re: "Shader Model 2.0" games released in 2003

Thanks, very helpful. I also noticed in the system requirements for some 2003 games they needed a "DirectX 9 compatible" card. Note that the DX listed in requirements is a terrible indicator of which D3D the game uses (DirectX and Direct3D are not the same thing), and even if you do figure out the …

Re: Worst fastest early 3D cards questions

Let's speculate. It is hard to believe that the artifacts are all due to hardware bugs. Suppose that texture perspective correction is really broken. What if they tried to soften the distortion by rendering the textures at offset and dither between them? Edges are harder to recognize, masking the …

Re: Texture filtering - yay or nay?

I was also puzzled when I saw the new Tomb Raider 123 remaster where you can switch between the new graphics and the "original" graphics. The original graphics in the remaster have no filtering so it looks worse than the actual original game where you couldn't disable filtering. Tomb Raider only …

Re: Worst fastest early 3D cards questions

386SX wrote on 2024-03-17, 13:52: I wonder why Powerstrip seems to read ram clock (40Mhz) but not the chip clock at all and of course you can't increase that. Need to check memory timings as well. Both chip and memory clocks are controlled by that one value.

Re: Worst fastest early 3D cards questions

For what it's worth, i740 was a decent card. Very good rendering quality and speed, compared to all garbage that was released only one year prior. It also had pretty decent market penetration. Which was the better built and/or fastest board using the i740? All AGP cards have the same clock. PCI …

Re: Texture filtering - yay or nay?

Unreal 320x240x32 Software rendering You did specify it's software rendering, but at that resolution I honestly couldn't tell if there was any filtering or not ;) Unreal software renderer does some weird filtering of its own. At this ratio of texels to pixels it is bearable, but still keeping some …

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