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Re: Post pics of your CRT monitors

Hi, some months ago I got a 19" Philips 109B6 that reaches 1600x1200@75Hz, a cool upgrade from my previous 17" equivalent. I love the aesthetics of these Philips, also the relative small size and weight and thin bezels. And I can have more icons on each desktop as at 1280x960 it reaches 85Hz! …

Re: EAX appreciation thread

Very interesting interchange of information, a couple of contributions. Auzen really went all-in when it comes to filtering each and every outputs for sure with those obnoxious green capacitors. Still sad Creative didn't consider making a similar form factor for their Titanium product line. Well you …

Re: Overscan border patch

HunterZ wrote on 2006-02-01, 21:17: Agreed, but I thought it was worth mentioning as a counterexample to DosFreak's assumption that no VGA games use overscan borders. Prehistorik 2, in the difficulty selection screen (the one with the blue scrolling background) also sets overscan to blue.

Re: EAX appreciation thread

Hi, just wanted to defend CMSS-3D and 3D sound on stereo/headphones in general, comparing it to 3D graphics rendering on a 2D screen. In an ideal world we would have 3D spatial hologram projectors and all polygons would be simply drawn in space and our eyes would see a real scene that we could …

Re: EAX appreciation thread

In short, you definitively want to play this game with EAX enabled. Yesterday I had one of these moments, I was playing Unreal 2 with headphones (I don't like it too much but wanted to see what difference the enhanced sound could make). I loaded my savegame from the second map where you approximate …

Re: EAX appreciation thread

Quake 4 sounds reasonably well via DSOAL and you'll even like more the 3D positional sound than CMSS-3D (it's more like newer options like Dolby Headphones or Windows Spatial Sound). The problems in my case were: Some background sounds sounding full volume everywhere instead of attenuating with …

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