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Re: Slowdown in VDMsound?

Hrm. Well, Speedset gives me the exact same problem that Mo'Slo gives me on this machine. In WindowsXP, it simply locks up the DOS session when I try to run the program after running Speedset, and in Win98, Speedset performs an illegal operation when I run it. Artificial slowdown is virtually …

Re: Slowdown in VDMsound?

1) Is there a way to integrate DOSbox with VDMsound? If not, useless. I need sound emulation AND slowdown 😀 2) Why can't speedset be integrated with VDMsound? They could easily be integrated through the Launchpad interface. 3) Please provide a link to MOUSESET.

Slowdown in VDMsound?

OK, I know VDMsound is meant to emulate sound, but it has grown into a little bit more than that, emulating older machines in general. Would it be possible for Vlad to build in a slowdown utility, possibly like Mo'Slo, into VDMsound? You could allow people to adjust the speed in %. I think this …

Re: Mouse... polling rate?

Heh 😀 The middle mouse button, of course, isn't supported by Detroit, as they weren't around when it was invented 😀 I've just downloaded the abandonware version, and it's identical to my version. Still the ridiculously fast clicks. Sigh.

Re: Mouse... polling rate?

Yes, those do go up and down rather quickly, but you can use the RMB to make it go in lesser increments, if memory serves. Apparently memory doesn't serve :) You can't use the right mouse button to go up in lesser increments, at least not on MY version of Detroit anyway (came in a 'SierraOriginals' …

Re: Mouse... polling rate?

It's a PS2 mouse. Could you reinstall Detroit, and check what happens when you click on, say, a +/- button to increase or decrease a value? On my system, it will increase/decrease at an incredibly fast speed. That also happens for any kind of toggle, so it's very hard to stop on a certain option.

Re: Win9x + VDMSound **ALPHA**

The defaults are there for convenience, there is absolutely no reason in the world that I can think of why you'd like to choose a different port/IRQ/etc, but if you really want to then you can do it like in NT/2k/XP via VDMS.INI. Well, the only reason I mentioned it is that it's at the very top of …

Re: Win9x + VDMSound **ALPHA**

Also put "SET BLASTER A220 I7 D1 H5" in DOSDRV.BAT this way it won't interfere with Windows, etc., but will apply to games started from the DOSDRV.BAT box. I should have thought of adding it there myself, but too late now. :) Ah. That was what I was really asking about in my post. You said that …

Mouse... polling rate?

I'd like to raise a rather peculiuar problem, and see if anyone knows anything about it, and whether VDMsound can do anything about it. It happens in a game called Detroit (although it may also happen in other games). What happens is, when you hold down the mouse button, the button which the cursor …

Re: Win9x + VDMSound **ALPHA**

Sorry for multiple posts... Emulation of sound for MadTV1 was perfect. However, with Detroit (by Sierra), it locked up very quickly if I told it to use the Sound Blaster with 220/7/1. Telling to use Adlib was more successful, although it locked up after about 5 minutes. A few teething troubles? :-)

Re: Win9x + VDMSound **ALPHA**

Apparently it was relying on the SET BLASTER variable 😀 Put 'SET BLASTER=A220 I7 D1 H5 P330' in autoexec.bat and the sound works perfectly, _and the mouse works_!!!!! Great! Had to guess at what the low and high DMA, and the MIDI port was though. If that's being emulated at all yet?

Re: Win9x + VDMSound **ALPHA**

Vlad & Chris... Great work :-) I've had mixed results though... although MadTV1 does have *some* sound, it doesn't have other parts of the sound, and the sound tends to hang. I'm wondering if it's relying on a SET BLASTER line in autoexec.bat. What exactly is this version of VDMsound emulating? SB? …

Re: Win98? PLEASE?????!

To the above post: preeeeeecisely. That's the main reason I started this whole thread off. Boy there's been a lot of discussion since my last post, wonder why I didn't get an e-mail informing me of this. Is the system working??? Anyway, to add to the discussion... It would be a *very* good thing is …

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