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Re: USNF '97

in Windows
If you already used VirtualBox/VMware, then there isn't any difference for QEMU other than getting used to command-line interface. You just have to shake off that habit of point-n-click GUI to get things done. I have written a guide for newbies to get familiar with basic command-line syntax and …

Re: USNF '97

in Windows
If one doesn't mind the VM route to play this game, I just checked this game out on QEMU and it worked perfectly over WineD3D DirectDraw. Since this is just a DirectDraw 2D game, it does not need WineD3D to play. However, using WineD3D DirectDraw has a few advantages: It is accelerated by OpenGL It …

Re: Direct3D on Jane's F-15 and sound halt

in Windows
It does not. While the option showed up, WineD3D failed with "DirectDraw Initialization Error (380)" - fixed. So just use Glide, OpenGlide seemed to work well, too, and scale to any QEMU desktop resolution. Intro FMV played OK. You can also limit the game frame rate if it is too fast. Installed and …

Re: Direct3D on Jane's F-15 and sound halt

in Windows
Does Direct3D renderer give more options for higher resolution? Otherwise, 3Dfx Glide renderer will always provide better quality and experience. I usually won't bother with Direct3D when 3Dfx Glide work unless there is a reason to play with it.

Re: Guide to Windows 98 VM Setup on QEMU - Take #2

in PC Emulation
Yes, your understanding is correct :thumbup: AFAIK, OpenGlide does not render Land of Lore 2 correctly. It has issues with transparency and chroma-key operations. On Windows, dgVoodoo2 solves all the rendering issues, being a more advanced Glide wrapper. That's the sad story about Glide support for …

Re: Guide to Windows 98 VM Setup on QEMU - Take #2

in PC Emulation
Well, a simple search from Google only said vkd3d is an Direct3D12 implementation. If it was also bundled with something like d3d9-over-d3d12.dll, then it could be simpler. That makes it similar as using Host D3D9 implementation on Windows 10. Otherwise, the translation will have to be done inside …

Re: Guide to Windows 98 VM Setup on QEMU - Take #2

in PC Emulation
In theory, it is possible but that is an area of significant research efforts. I have reasons to believe that Microsoft is already doing d3d9-over-d3d12 on Windows 10 and Vulkan has indeed supported a low-overhead function mapping between D3D12 and Vulkan APIs. Yeah, MESA Gallium9 could be Linux- …

Guide to Windows 98 VM Setup on QEMU - Take #2

in PC Emulation
Follow up from Guide to Windows 98 VM Setup on QEMU It seems that binding Windows Guest 3D acceleration with Virtualization has really pissed off "the other camp" and renders those "in the camp" completely losing the slightest sense of humor lol. So let's keep on topic now, and stop all discussion …

Re: Guide to Windows 98 VM Setup on QEMU

in PC Emulation
How good is compatibility? What about legacy features like 8 bit textures and table fog? For Glide Windows games, the compatibility is pretty much offload to host Glide wrappers. Today, there are 4 of them, dgVoodoo2, nGlide, OpenGlide and psVoodoo, that have been qualified with QEMU. I would say …

Re: Guide to Windows 98 VM Setup on QEMU

in PC Emulation
How capable is the virtual VGA? I see you can do 16 colors. Just read this . 2D capabilities aren't very interesting nowadays for PC emulation. Modern CPU/system is fast enough at pushing pixels for any color depths from 8bpp to 32bpp. How about D3D/opengl? Hardware acceleration? Glide and OpenGL …

Re: MechWarrior 2 Pentium Edition doesn't work under MechVM

in Windows
The second one I presumed is when Windows 10 detected a known application compatibility and tried to provide its layers of workarounds. The same DLL was there since Windows XP. I literally gave up trying to make Mechwarrior 2 working on Windows 10. I could patch it all-the-way to work on any version …

Re: Boxedwine (Wine on multiple platforms)

in PC Emulation
It's a big deal if your implementation could match or outperform QEMU TCG ARM->x86. So far none of the other architecture portable dynarec/JIT could even match the performance of TCG x86->x86. I don't use anything from Apple, but getting the Apple M1 macbook air is enticing simply because of the …

Re: Boxedwine (Wine on multiple platforms)

in PC Emulation
I'm starting to see Quake 2 run. I got it to complete a timedemo. In software mode at 640x480 I got 16.3 According to a graph I saw, this puts it at about the same speed as a Pentium II 233MHz. That doesn't seem too bad for the Raspberry Pi 4 to start with. It is a very FPU heavy game, so I'm happy …

Re: The Athlon 64 Frustration Build

I don't know the list of games that you would be playing with the retro build, but with a Core i7-6700K, QEMU KVM/WHPX would have made it redundant if you have Windows 10 or modern Linux. Unlike the other PC emulator, QEMU would have blown away the FX5900 in Quake3 even with the Intel UHD 530 on the …

Requiem Avenging Angel DirectX version check by-pass

in Windows
The game, both demo and retailed version is a "trojan" by nature, the installation and uninstallation tried to replace several system files and triggered Win98SE SFP but still corrupting a good OS image. Luckily with Win98SE VM, the image can be restored within minutes. If anyone tried it on real …

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