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Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
So you had finally gone back to re-read my post to be able to give back something for yourself to be helped, well done :thumbup: Otherwise, I do not possess the power of psychic to read one's mind... lol I think I got the clues that Intel GPUs were really bad in their own past before they hired the …

Re: Table Fog & 8-bit Paletted Textures

I guess I was wrong again without thorough checking on other GPUs. lol In fact, WineD3D is capable of rendering Fog correctly on Thief2 TMA in pristine condition except on modern NVIDIA GPU , which I tested mine is GT730. It seems that it is a regression in NVIDIA OpenGL driver that no one cared and …

OpenGLide MSAA and sRGB visuals

You must be kidding ... that anyone is still working to improve OpenGLide in year 2021 ... lol Yes, outside of Windows, OpenGLide remains the only Glide wrapper for Linux and macOS. Anyway, the improvements are universal across Windows, Linux and macOS. So the improvement we have today addresses the …

Re: DSOAL EAX support on QEMU Windows VM

in PC Emulation
Wow that's pretty cool. This maybe the current solution for now going fowards because of the unreliable 3rd party vm software out there. ...well virtualbox & VMware weren't ever mean't to be used for playing games on them to begin with. Thanks, neither was QEMU. It is just a one-man ambition & …

Re: Table Fog & 8-bit Paletted Textures

Out of shear curiosity, I ran TMA NewDark 1.27 on QEMU with WineD3D. Everything checked out including EAX support from DSOAL, except for Fog. Sadly Wine still can't render Fog in NewDark. The stars on night sky looked fine and Direct3D9 render almost doubled the frame rate of original Dark engine. …

Re: GeForce4 vs. GeForce FX?

It’s a problem of nglide on fx or on modern video cards also? Cause I though Zeus fixed absolutely everything in glide emulation :) I don't have that answer. It was from the results from testing QEMU Glide pass-through with nGlide on modern video cards. Since I didn't have the issue with dgVoodoo2 …

Re: 86Box increase speed

in PC Emulation
It's meant to avoid a 100% processor usage in VMs - and emulators. HLT is supported by late 486 processors and higher. Such a thing is never required for the pro's, such as QEMU/VMware/VirtualBox, for Guests that support ACPI, ie. Win98/ME, Win2K/XP and modern Linux. One can leave the VMs in the …

Re: Table Fog & 8-bit Paletted Textures

Sadly, Thief 2 The Metal Age will remain as the game that cannot be restored in pristine retailed CD condition and preserved on QEMU VMs on modern systems. Mainly to blame the game unusual technics in using 8-bit palettized textures and fog in Direct3D. WineD3D would render the game just the same as …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
qemu-system-i386 -L pc-bios -rtc base=localtime -M pc,accel=kvm,kernel-irqchip=off -hda xp.img -device sb16 Windows XP runs poorly with 128MB, the QEMU default if you don't have it in command line. It is fine for Win98/ME, but XP needs more. Give more to the VM, for eg. 1024MB. qemu-system-i386 -m …

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
whpx: injection failed, MSI (0, 0) delivery: 0, dest_mode: 0, trigger mode: 0, vector: 0, lost (c0350005) No way you can get the same error in Linux. Why can't you just post your full QEMU command line whenever you asked a question trying to get help?

Re: QEMU 3Dfx Glide Pass-Through

in PC Emulation
When i start Windows XP in Windows 10: WHPX: setting APIC emulation mode in the hypervisor Windows Hypervisor Platform accelerator is operational whpx: injection failed, MSI (0, 0) delivery: 0, dest_mode: 0, trigger mode: 0, vector: 0, lost (c0350005) The same error in Linux. APIC emulation is …

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