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Found the bug in the 3dfx demos

Well, I found the bug in the 3dfx demos, but I am currently looking for the solution, the problem is in the grBufferClear function with the Clipping, the Z value is not being updated correctly. I think I know of some way of doing this, but it is slower than the current one, so I am trying to figure …

Re: Sources changed

hahaha, I mean the log file, yes... 😀 Well, I think I did the cvs changes in the hard way, I removed the old files and included the new ones, so if you want to do that comment in the 3dfx file, go ahead, I don't know what to do... 😜

Re: Sources changed

Hummm, I did not looked at Extreme Assault yet, that is quite strange, but I did some changes to some areas that maybe had an impact on blending. Can you post (or send to me) your OpenGLid.ini file, so I can see all extensions that are supported (I included some new extensions). Well as of the sdk2 …

Sources changed

Hey all, I changed some things on the sources like file names, header dependencies and things like that, I did some speedup in the code too, but nothing much. I wanted to do some clean-up so we (us and new developers) have a more clean developing envinronment. I changed the sdk header files to sdk2 …

Re: New 0.08 Alpha Release

hey, Calm down... :) The only thing I assume nowdays is the use of Secondary_Color extension, all else is just like before. The remove of the code I did was for a good reason, I can do a fallback for secondary color that does not do the same ammount of work the previous code did. It will be however …

Re: 0.08 Compatibility

Great news, we are really getting to a good point... :) I am glad it fixed the mipmaping bug, OpenGLide and consequently Glidos is increasing greatly its support for games, do you guys have any wish of a game to make it work? I can concentrate on Descent Freespace, or others. Maybe fixing one thing …

0.08 Compatibility

Well, starting a new compatibility, I hope to get at least version 0.08 to run as many games correctly as 0.07, so... :) * Unreal and Unreal Tournament Almost perfect, the only issue is with detail textures * Myth: The fallen lords Perfect, as far as I tested * Ultimate Race Pro: Perfect, as far as …

hey

Hey Paul and others, just don't be surprise with the amount of changes I did to the sources, you are all encouraged to update your sources, in my work computer the speed up is visible but it has only a Vanta video board (lowered TNT2), so... :) As soon as I reach home I will test it on games other …

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