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Re: What game are you playing now?

So I'm returning to the playthrough I started of Unreal. I gotta say though, Quake 2 has far more playable level design over Unreal. Just tries too hard to be pretty or believably designed. The AI sure is better in Unreal though... but I'm not sure I really enjoy it after an 8 hour work day, …

Re: What game are you playing now?

I've been playing (and sometimes streaming live) System Shock using the Shockolate source port I recently heard about. So far it's great, but using classic controls is a hassle because there's strangely no button to re-centre the view...

Re: Options you change in games

In Unreal and UT99 I set GameSpeed to 0.909091 to negate DeathMatch's "Hardcore" mode changing the GameSpeed by 10%. Because 0.909091 * 0.1 = 1.0 in terms of the floating point precision Unreal Engine 1 uses. I also set Difficulty to "4" (otherwise known ingame as "Adept") because it's the only …

Re: Let's talk about our hated trends

I gave multiplayer more than a fair chance, between the original CounterStrike, CS:GO, MineCraft, and Team Fortress 2. I almost always sucked terribly and always felt like there was one or more cheaters EVERY TIME I played. Seemingly impossible kills, same players with jaw-dropping kill ratios …

Re: UT2004 - No surround sound Windows 10

in Windows
Look in UT2004's System folder for something like "DefOpenAL32.dll" Try renaming OpenAL Soft's library DLL (not it's wrapper) to said "DefOpenAL32" and replace the file in the System folder, then tell UT2004 to use "System default", and it should load the DLL from System instead of talking to the …

Re: What game are you playing now?

Microsoft Sidewinder Force Feedback Wheel How's that thing holding up? I can imagine that thing must be fairly old... I still have a Microsoft Sidewinder joystick somewhere unless my Father threw it away to the "electronic waste recycler"... I've been wanting to get these old joysticks going again …

Re: sonicMayhem vinyl quake 2 album

There's a monkey's paw in asking for that. Like when Quake recently had a vinyl release, there's been contentIDs hitting many old videos and streamers. Same for when Sonic Mayhem rereleasing Quake3 Noize digitally earlier. Yeah I ended up deleting my Quake streams off of YouTube since then. Because …

Re: What game are you playing now?

I remember reading in another thread here that it took a 600Mhz P3 to play fullscreen SVGA completely smoothly. Out of interest I installed it on my Cyrix MII 300 (233MHz) which runs Duke3D smoothly in SVGA, and Blood pretty well too. CM is definitely playable but not as smooth as I'd like if I was …

Re: Merry X-Mass 2020 everyone...

I don't really think the "holiday joy" exists considering I got blatantly harassed on twitch for something as innocuous as not noticing a raid (or more specifically not knowing what to say at the moment because my mind was focused on the game more) leading to me banning everyone involved and saving …

Re: What game are you playing now?

Does it use the same setting for both enlarging and reducing? GL_NEAREST_MIPMAP_NEAREST makes everything nearest neighbor filtered, that includes the mipmaps being drawn in place of full sized textures when you stand far away. The software renderer in Quake does mipmapping in the same exact way as …

Re: What game are you playing now?

While GLQuake is nice and would provide even higher frame rates, I prefer the look of software rendering in Quake 1 since that's how I played it as a kid. While you can't get the actual software mode underwater effect in GLQuake, you can simply configure the GL texture mode for "GL_NEAREST_MIPMAP_ …

Re: Is anyone excited for Big Navi?

Well, right now I'm on what's probably the most impressive and worthwhile Intel GPU ever made. I don't really care for discrete GPU's anymore, not with this thing. The Intel Iris Pro 580 does literally everything I want. And I don't even care about "modern videogaming".

Re: What game are you playing now?

Well, not necessarily a "game" per-se, but I'm on and off playing with this mod my love has been working on for several years now. Since basically, this work and GZDoom are currently the only thing I have that even comes close to stretching Vulkan around. I really like how Intel finally made a iGPU …

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