VOGONS

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Re: Current games and instruction set requirements

Too lazy/ignorant to change the default compiler settings to prevent them from using those instruction sets. Do these compilers even actually understand these instruction sets? I've always been under the impression the software developer has to write very specific inline code to take advantage of …

Re: What game are you playing now?

It probably have to do with both the modern o.s. and the game engine not well optimized as other games heavier than this. It's because it's running on a lazily ported Xbox codebase, on a extremely bad fork of the Unreal Engine. (known as Unreal Warfare) There's really nothing that can be done to …

Re: DOS RPG Hidden Gems?

clueless1 wrote on 2020-09-29, 23:51: Amulets and Armor does look interesting too! It's even more interesting in co-op. Especially if the other players are all playing opposite ends of the class system.

Re: What game are you playing now?

(which is cringe-inducingly turned to 11 in Forever) Yeah, some of Duke's quips in DNF are so massively out of place it feels almost psychotic. But that's not even the tip of the iceberg with the problems DNF has as a game, and of it's content. I was never really hot-bothered by Duke3D's swearing, …

Re: FastDoom 0.4. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

You're right, it is an AWE64 Value. GUS support is problematic and I'm trying to fix it. Man I'm dumb, yeah. It's hard to tell the difference between the AWE's ROM and the default GUS patch set. I hope GUS support doesn't prove too impossible to fix, it never really worked properly in Doom at all …

Re: FastDoom 0.4. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

New development video (FastDoom 0.5) https://youtu.be/khVLctBY1GA Curious, why the "age restriction"? There's plenty of videos of Doom that don't have that stretching as far back as 2007... That option makes it impossible to watch the video anonymously without a user account involved which is what …

Re: Vogons Video Announcement Thread

What a great mod! I had not enough because mod is too short Yeah it is a pretty short campaign, but "Quality over Quantity" rules the day here. Considering how the mod itself ends, it does leave room for a sequel but I'm not the devs (or a HL1 modder for that matter) so I'm not quite sure how …

Re: Vogons Video Announcement Thread

I'm messing around with the training level now, actually impressed with how well it seems to run. I also hope you can read the subtitles good enough, the entire mod is Russian with English strings and on most videos the subtitles and text uses a very small font that looks as if it was made for …

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