Re: Unreal graphics glitching (black rectangles) with OpenGL and S3TC textures
Posted on Yesterday, 20:15
I don't think there's any actual way to fix the problem because DXT1 isn't paletted and STY_Masked (and the "Masked" surface flag in Texture) only functions properly with paletted textures where index 0 pixels in the texture is what not to draw of that texture. Unreal doesn't have a concept of 1-bit …