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Re: Eye of the Beholder 3 vs 1 Portrait fixing

in DOS
Do you have any site page where I can go to and see your work? I am a fan of EOB too. A worthy game, really. What I did is just this, the portraits and already patched eye.res is here as I mentioned https://www.old-games.ru/forum/threads/eye-of-the-beholder-ispravlenie-portretov.91989/page-4#post- …

Re: Eye of the Beholder 3 vs 1 Portrait fixing

in DOS
BTW, according to the info here https://forum.zdoom.org/viewtopic.php?f=37&t=63994&start=30 these portraits can work with the upgraded, 32-bit version of AESOP EoB-III engine. For this, daesop.exe command "convert_old_bitmaps" is used on EYE.RES (a genius program!) With that, the portraits become …

Re: Eye of the Beholder 3 vs 1 Portrait fixing

in DOS
kolderman wrote on 2020-11-18, 15:09: Oh nice wow! Thanks! Some people did not believe in victory here... 😀 But I had some experience in restoring the Demo item.dat/Stone Gem and NPCs for EoB-1. "To battle and victory!" (c)BG-I

Re: Eye of the Beholder 3 vs 1 Portrait fixing

in DOS
A little sum-up for crushing that EoB-III character portrait ugliness. It is done! ^^ Due to help from dim568 who kindly made a working .bmp/.bin converter I repacked all portraits which I repainted after EoB-1 originals. They all work in EoB-III, perfectly. This is version 7 already. Out of the …

Re: Eye of the Beholder 3 vs 1 Portrait fixing

in DOS
This is a small update, here. The nature of the problem is not Daesop.exe and EYE.RES resource headers. Getting a "true" EoB-3 portrait out of EYE.RES and putting it back instead of the defective Green Ninja portrait just works. The bad portrait is replaced and it works. So, the bad thing is XWE. It …

Re: Eye of the Beholder 3 vs 1 Portrait fixing

in DOS
Well I fixed this portrait with XWE editor. It doesn't allow saving if the file is still in EYE.RES pack. But after the picture is extracted from EYE.RES one can edit and save it. Good! Does anybody know anything about EYE.RES 12 bytes "headers" added to all files inside it? If I change a picture …

Re: Eye of the Beholder III & Aesop 32

in DOS
You probably noticed the large amounts of quickly scrolling text as it de-compiled re-compiled the file. That's great EOB3 got some attention! Might you know a way to compile a EoB-1 portrait (31x32 .bmp) into EYE.RES? Many tools allow to get the original EoB-1 portrait from .cps file. I did it. …

Re: Eye of the Beholder 3 vs 1 Portrait fixing

in DOS
EoB3 spoils more than just the portraits IIRC. Indeed! :happy: It's harder to say what they did right. :) But amazingly they did. Polearms, for example. Nobody needed that +5 Chiftain Halberd from EoB-I when one could wield +5 Long sword and +3 Short sword. Using just 1 halberd instead was a loss. …

Re: Eye of the Beholder 3 vs 1 Portrait fixing

in DOS
Considering it it wasn't designed for that size screen it's really a non issue.Looked fine when it was on my 14" VGA monitor when came out. Smaller screens do cover problems in these EoB-3 portraits, indeed. But I can attest the "old" Green ninja portrait scales -pretty well-. These older portraits …

Re: Eye of the Beholder 3 vs 1 Portrait fixing

in DOS
Sounds like a pretty petty complaint. I certainly wouldn't lose any sleep over it. Some people beside me noticed this problem too. Might look for that link. Just looking for ~a second~ at this matter might not be too bad. Or even "somewhat" OK. And it's the matter of screen size also. Try playing …

Eye of the Beholder 3 vs 1 Portrait fixing

in DOS
One thing disturbs me since I fixed that EoB1 Stone Gem in 2006. An esthetic matter. The portraits! Eye of the Beholder-3 changes game 1-2 portraits. And mainly spoils them. One poor "golden" lady suddenly gets ~black~ eyes instead of bright blue. Did she practice black magic? As for the green ninja …

Re: EISA MB managing Sound Cards

Thanks a lot for the complete review of the issue. I was nearly expecting this. Compatibility and reliability requirements would make EISA designers leave the ISA part of the EISA slot 'quite the same'. With no unique controls added to it. Indeed I was also thinking along these lines that a 'system …

EISA MB managing Sound Cards

If I'm not mistaken EISA architecture provides extensive bus management. Can it be used to manage multiple sound cards? Multiple sound card machine is a treat for many. But managing resources and avoiding conflicts is tough. Can EISA provide some useful management of, say, IRQs for sound cards? …

Re: Sound Blaster 16 Clones

From the 1st page of this topic it has been pointed out that the CMI8330 has problems with earlier games (up to the 1st generation of SB16s, CT17xx). SB16 is compatible with itself AND SB 2.0. CMI8330 is not. The failed tests need to be redone to get system speed out of the equation. Meaning i need …

Re: Sound Blaster 16 Clones

rarely notice the hanging note bug with my CTs to be honest. The story of true horrors of using Creative SB16 family is found :) This comprehensive study by Queststudios members has it all, thanks to the help of WayBack Machine archives. Shudder, and behold... :) from the first dilemma to the …

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