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Re: Daggerfall and performance with 0.65

Sorry to bother you again... With Ykhwong's build, there are problems that didn't seem to appear in 0.63 or 0.65 releases... The game often crashes, generally when trying to load or save a game (that results in a corrupted save). I had a few other crashes in game but I couldn't identify a cause. I …

Re: Daggerfall and performance with 0.65

Sad, but true... Shadows and grass are killing my CPU :depressed: Well I never said I expected it to run at full detail... Btw, I know it's not a real "paradox" because dosBox has to emulate all the hardware of a PC with dos... It's just hard to think that despite the always newer, faster hardware, …

Re: Daggerfall and performance with 0.65

Just to say I tried the CVS and it worked well. With cycles=auto, there are peaks at only 20000-21000 cycles, but it's still playable. That's the paradox with old games: I bought a PC equipped to run Oblivion, and I still have troubles to run Daggerfall 😀 Thanks again

Re: Daggerfall and performance with 0.65

I was using normal core, I noticed dynamic was slower. I'll try with cycles=auto and the CVS build. I don't know if I can increase much the cycle number though. I noticed sound problems when I tried. 25000 makes my CPU usage stuck at 100%... and I can't even walk and turn at the same time. Thanks …

Daggerfall and performance with 0.65

Hello, I noticed that daggerfall could run faster with dosbox 0.63 than with newer 0.65 on my system (AMD athlon64 2GHz), with exactly the same settings. I get choppy sound at 18000 cycles for 0.65, while sound was still good with that setting in 0.63. I tried some general performance tips but I …

lands of lore (cd) setup

Hi! I'd want to run my old lands of lore cd, but the setup menu doesn't seem to work correctly: when I choose #2: sound blaster for digitalized sounds and MIDI, it always stays with the default option (no sound), and I can't activate audio. It seems it's a problem with the menu (it selects always …

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