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Re: Dosbox SVN r4019 + savestates Build (Alpha)

Fairly mechanical update of the mentioned patch to current SVN. Only build-tested (on Linux). Specifically I did not check if additional machine state items were added that would also require saving and restoring. EDIT: Also pushed here because all this shuffling of huge subversion diffs is really …

Re: Hardware cursor - Two cursors issue

I tried some workarounds I found online where you can use a Hidden Cursor in a mouse pointer scheme but the normal Hardware Cursor still shows up in-game. Hopefully the dgVoodoo programmer will add an option to force hide the Hardware Cursor with the DDraw.dll at some point in the future. Until then …

Re: Two cursors issue

Okay, Praetorians has an in-game option to disable the Hardware Cursor seems to push the cursor into the background where it's less of a nuisance, similar to how it behaves in Crusader Kings. It's something to do with DirectDraw and hardware cursors it seems.

Re: Two cursors issue

Our config files are the same where it matters (I'm not using Windowed mode so those setting don't apply to my use case, although I have tried Windowed mode extensively), other than me using pointsampled instead of bicubic. With Crusader Kings the second cursor isn't noticable except under certain …

Hardware cursor - Two cursors issue

I've seen this come up in a few different games now where two cursors are shown, both tracking with the mouse, but only one is the true cursor: Crusader Kings Complete (Steam) Galactic Civilization I Ultimate Edition (Steam) Praetorians (Steam) I also saw it in Dungeon Siege on Steam as well but in …

Re: Dosbox SVN r4019 + savestates Build (Alpha)

I took a shot at updating the bruenor patch with work with 4168, but had to give up after several hours of fiddling with it. The merging of the MAMEsound branch into the trunk in r4075 made massive changes to the way the sound is setup. Reworking the save state patch to work with the new design is …

Re: Dosbox SVN r4019 + savestates Build (Alpha)

I took a shot at updating the bruenor patch with work with 4168, but had to give up after several hours of fiddling with it. The merging of the MAMEsound branch into the trunk in r4075 made massive changes to the way the sound is setup. Reworking the save state patch to work with the new design is …

Re: DOSBox ECE (Windows, Linux)

Hi, a couple questions: 1. Would DOSBox ECE r4019 run games like Star Wars Jedi Knight Dark Forces II? If so, how would I get this working? 2. Does DOSBox ECE support any kind of functions which allow the launching of other programs before launching the game? Such as if I wanted to launch a midi …

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