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Re: Kyrandia 2 weird problem

for those getting this error the problem may be that you have more than one CD drive (physical or virtual) mounted in dosbox. HOFCD does not remember which drive you installed it from and will check the first CD drive letter for it's CD contents. so for instance, if you a CD drive mounted as "D:\" …

Re: Basic GLSL shader support (prototype)

Apparently not, as it seems to be RetroArch-only: http://filthypants.blogspot.fi/2015/04/more-crt-shaders.html hm, too bad...it's by far the best one i've ever used. i don't really understand what exactly it is about this shader that would only work in retroarch...i mean it's just a shader right? a …

Re: latest cgwg's crt shader for dosbox?

@robertmo nope, definitely can't see the screenshot attachment when logged out...dunno why. @gulikoza what i meant was the edges of the pixels. they look more "squared off" and sharp in your screenshot...or maybe i'm just imagining things:D do you use any kind of scaling? EDIT: yeah ok, i just tried …

Re: latest cgwg's crt shader for dosbox?

btw. the effect i get from "CRT-geom-blend.fx" looks a bit different from your screenshot. the edges in your shot are pretty sharp while i get this "merged pixel" effect that seems to round everything out a bit...which i like actually. just wondering if that's the way it's intended?:)

Re: latest cgwg's crt shader for dosbox?

that's too bad:( not sure if i'm imagining things but the new versions crt effect looks a bit more natural to me when i use it with snes9x...but maybe that's because of the input image size issue you mentioned? and of course the softened edges and rounded corners are a nice touch in combination with …

Re: latest cgwg's crt shader for dosbox?

awesome man! i'll keep my fingers crossed :) if porting the multipass version is lots of work though i'm not sure if it's really worth the effort to be honest. far as i know the only interesting effect for dos games those add would be the "halation"...kind of a bloom around bright areas (which does …

latest cgwg's crt shader for dosbox?

hi people, i've been using gulikoza's hlsl port of cgwg's glsl crt shader on dosbox for some time and i'm really loving it ( http://www.si-gamer.net/gulikoza/ ). however the shader's taken quite a few steps forward since gulikoza first ported it and since my knowledge on shader language is …

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