VOGONS

Common searches


Search results

Display options

Re: dgVoodoo 2 for DirectX 11

Is there any hope for Revenant? I set it up to use DGVoodoo and copied over the relevant MS libraries. In hardware more, the game launches fine and the main menu works without any issues. However, the moment I start a new game or load one, I get this: https://i.imgur.com/WtIfh4z.jpg If I force …

Re: dgVoodoo 2 for DirectX 11

Is there any hope for Revenant? I set it up to use DGVoodoo and copied over the relevant MS libraries. In hardware more, the game launches fine and the main menu works without any issues. However, the moment I start a new game or load one, I get this: https://i.imgur.com/WtIfh4z.jpg If I force …

Re: WIP versions

A new WIP (would be fine to be the last before the next version): ========================= WIP43: ========================= - Glide clipping issues fixed (Gunmetal) - Lighting issue in DX is fixed (flashing lights in Tomb Raider 4 and hopefully King Of The Roads) - Wrong interpretation of MSAA …

Re: dgVoodoo 2 for DirectX 11

It's not location specific. I only noticed it in locations with lots of torches, like Tomb of Semerkhet or this level (Underneath the Sphinx), or the DLC Times Exclusive level, but there could well be more. Sure, I'll send a save. https://www.sendspace.com/file/5wesmc

Re: dgVoodoo 2 for DirectX 11

I have the following light flickering bug in Tomb Raider 4: The Last Revelation, as well as The Times Level. https://www.youtube.com/watch?v=n4L_W7aXjvM Haven't noticed said bug in any other TR game, just this one. No idea why this is happening. Windows 7 x64, GF970, DgVoodoo 2.54. If there's any …

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
Is there any chance we can control the EAX volume with Alchemy Universal? While I do appreciate the fact that it works, it can be painfully loud and distorted at times. This video shows the volume of EAX in Tomb Raider: The Angel of Darkness on Windows XP compared to Alchemy, and as you can hear, …

Re: Music looping over FMVs problem

Ok. Let's try this: Open your CD burning software (Nero or something, I use Nero 7). Start a new Mixed-Mode CD compilation. This type of compilation stores 2 types of data: files which you can access using a PC, and music, which you can play using any cdrom device (yeah, Hi-Fi system too). There …

Re: Redguard no music

Try this: 1. Make a .cue/bin image of the game disk. It's very important that it's .cue/bin, NOT .iso or anything else. 2. Within Glidos folder, find Dosbox (it's included in the newest version of Glidos), and open its .conf file with notepad. Scroll all the way down to [Autoexec] section. 3. In the …

Re: TR Audiopacks - no sound

Your best bet would be to create a Mixed-Mode CD (I use the good, old Nero 7 for this). Usually they have 2 separate windows, so you copy all the files from the game CD to Data section, and the audio pack mp3 files to the Audio section. Then, you save it as an image file. If your program can create …

Music volume regulator in future versions?

Hello Would it be possible to have a music volume regulator (a slider and/or a text box to enter a percentage value) for the audio pack in a future version of Glidos? Currently, while the audio pack works fine, its volume cannot be changed, so it's always played at the maximum volume, possibly …

Re: A few questions about Glidos

The game runs natively at 30 fps. There is the DirectX glide, which allows to run the game unstretched (it adds black bars on the sides), but currently it has a super annoying bug: every time you open the inventory screen (that also includes save/load game shortcuts), the game freezes for about 20- …

Page 1 of 3