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Re: Dune II HD port at last!

in Milliways
I released v1.5.4 a little while ago and haven't had people throw crash reports at me left and right. Perhaps some of these issues are fixed now? I don't know what could have caused a crash in the first Atreides level though. I left the debug symbols in in this build, so if you do get a crash, …

Re: Dune II HD port at last!

in Milliways
I haven't been able to reproduce either of these crashes. Then again, I haven't had that much time to investigate either. I had a report of disappearing carryalls too, which is possibly due to the carryall movement change.

Re: Dune II HD port at last!

in Milliways
I'm happy to announce Dune Dynasty v1.5. Changes include support for MIDI and rcblanke's SC-55 FLACs. You can test these out in the new jukebox! (Instabilities due to FLACs mentioned above are fixed.) VileRancour: reinforcement bug should be fixed, thanks. gerwin: the previous version would begin a …

Re: Dune II HD port at last!

in Milliways
I've noticed that FLACs will make the game a bit unstable, so it's best to just stick with the rcblanke's mp3s for the time being. Thanks gerwin. Reported the hint bug to OpenDUNE.

Re: Dune II HD port at last!

in Milliways
Leolo: is there something wrong with FluidSynth? rcblanke, that's awesome! I'll add that as a music pack into the game (FLAC filenames). The second way is the correct thing to do if you want to force the game to use a single music pack. The default music pack is there so that it won't be silent if …

Re: Dune II HD port at last!

in Milliways
The scenarios usually limit each House to about 25 units, but starports don't respect this limit. There's also a maximum cap of about 80 regular units at any one time for all the houses combined. The starport can't exceed this limit, but I believe you get a refund on any of the units that were …

Re: Dune II HD port at last!

in Milliways
@Iris030380: thanks for spreading the love :) @gerwin: thanks for the repair bay bug report. I'll make a patch release soon as it is fairly serious. @Leolo: I'm interested in this fullscreen issue you're having. What resolution are you running at? Also, have you been using fullscreen or …

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