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Re: Winevdm

in PC Emulation
The Tandy VIS exclusive game "The Secrets of Hosea Freeman" runs too (in a window rather than fullscreen). There's a patched binary at archive.org that fixes the crashes from VIS exclusive features.

Re: Winevdm

in PC Emulation
The Sierra installer "can" install games, but there are two problems 1: it cant create subfolders in "start/program" with a lot of error. 2: If the installer need 256 color mode the game cannot be installed. You can set the 256 color compatibility mode in properties just like any other program but …

Re: Winevdm

in PC Emulation
Jezzball works properly now and support for old resources was added too so this (with one patch of a real mode only instruction) silly thing can be done.

Re: x86 TSS fault cause?

in PC Emulation
The fault type raised for each check is noted in the manual. BTW, the 80386 manual has an incorrect order and fault types for TSS checks that will cause some programs to break. The IA32 manual is correct.

Winevdm

in PC Emulation
I've stumbled on this thing https://github.com/otya128/winevdm which combines wine's win16 dlls with mame's [23]86 emulation. I haven't tried it though.

Re: Win3mu Soon OpenSource

in PC Emulation
It's 1982 era technology and was quite advanced for its time. :) We have to keep in mind that it shared the same 70s technology of the 8086 and that the 8-Bit 8080 was developed just recently before it. So comparing it to the 432 or i386 isn't fair, I think. The 286 was born out of desperation and …

Re: Win3mu Soon OpenSource

in PC Emulation
The 286 may have been clumsy at times, but it was a very clean design also. IMO, the 286 was a mess. They tried to bring ideas from the iAPX432 project to the 8086 architecture to make them more accessible (every object has it own segment with specific privileges etc..) but without the more …

Re: 80386 TLB lookups/stores?

in PC Emulation
Afaik, those four bits are Present, Dirty, Read/Write and User/Supervisor(according to the 80386 documentation). But are they the direct values that are read from the PTE? Does it have a combination of the PDE/PTE in those bits? What when PDE.U!=PTE.U, and all those combinations? Same for R/W bits? …

Re: 80386 TLB lookups/stores?

in PC Emulation
(e.g. read then write to same memory location resulting in two entries: first the read/(non-)dirty entry, then the second write/dirty entry). What? Why? There's no way the real cpu would work this way. With a 4way associative tlb you'd fill it quickly with redundant entries.

Re: Compaq Deskpro 386 CPU emulation issues?

in PC Emulation
Trying to use the FreeDOS EMM386.EXE from the Floppy disk version on the 80386 emulation seems to triple fault because of nested #PF faults at address 0x113630->0x113660->0x113630=triple fault? The final address being the triple faul itself instead of a page fault? This should only happen when …

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