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Re: 0.70 for Mac Freezing

yerejm, Thanks for taking up the slack on this one. I really want to see the issue fixed, but my attention has been focused on a very promising job interview earlier this week. My apologies for not contributing more, however it appears that the fact you are even using gdb shows you've already moved …

Re: 0.70 for Mac Freezing

That is exactly where I put it. Afterall as a programmer I know it wouldn't make sense to conditionally display a line based upon a value within a variable that hasn't been set yet (i.e. retval). Though there is a lot of output, and perhaps I missed something. Is there a way to log the debugging …

Re: 0.70 for Mac Freezing

After putting the condition on, the game runs. When the crash begins, There is nothing different about the output of those lines that I can tell than what was displaying before. Of course once the video freezes, that line of output is no longer being dumped to the display either.

Re: 0.70 for Mac Freezing

I finally got the code to compile. I simply removed SDL_net from my system. Even using the macports version didn't work. Anyway, I added the code wd and starting the game has become an act of congress now. The debugger screen is just spitting out that output continiously after I attempt to execute …

Re: 0.70 for Mac Freezing

Any updates on this? I tried modifying all kinds of settings myself but the issues eventually happens no matter what. I tried replicating this in the 0.66rc1 Universal Binary that was being distributed and it happens there as well. I am unable to compile my own version as I get the following error: …

Re: 0.70 for Mac Freezing

I can verify this issue on OSX. I have a C2D Macbook Pro and the same thing happens. Except in my instance, the game music is still playing, the mouse in the game still moves, it's just the action in the game itself is frozen and nothing responds to my clicks inside the game. I don't think it's a …

Re: Mechwarrior 2 and DosBox 0.70

No need for my cracked EXE files for that game anymore, eh? Ahhh well... I'm too lazy too change seeing as how I've still got the same same installation directory. I also use a cue/bin image of the mech2 CD that was generated using Alcohol 120 sometime ago. I mount that in Daemon tools and then I …

Re: Jones in the fast lane CD version

I found the solution: You have to MOUNT the jones CD as a CD. You have to INSTALL the game. You have to then run the game from the directory it was installed to using the batch file it GIVES you. If you don't do it this way - it WILL not be able to initialize the AUDBLAST driver no matter what. Even …

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