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Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Well, the whole thing is still far from really being usable, ofc. However, the general concept seems to be heading in the right direction. Any idea how far we are away from a full implementation? My subjective estimation/impression would be another 1-2 years, assuming development continues in a …

Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Update: Managed to get it working. It was really about pressing the "Power" button in the end. Facepalm. Now that it works, boy I can say there's a long road ahead of the dev team. It sounds absolutely piss-poor. Instruments get interrupted while playing frequently, nothing sounds anywhere near the …

Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

If I push that power button, the whole thing just closes. My assumption was it's turned on by default when you launch it. I am using the same MIDI port in loopMIDI as the S-YXG50 I normally use, but ofc if I launch EmuSC, I make sure I don't have FSMP open which I use for the Yamaha plugin. The ROM …

Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

Does anyone have experience with the EmuSC emulator? I am currently trying to get it working to see how it compares to the SCVA plugin. I have compiled it for Windows and managed to obtain latest binaries. ROM files are in place, port has been set up in loopMIDI and Coolsoft MIDIMapper, yet I am …

Re: DreamBlaster X16

I'd like to listen to some Doom/Duke3D/Descent tunes run through this card as soon as it's finalized. Even if it probably sounds very similar, if not identical to the X2GS, considering it's using the same bank.

Re: Heads Up: Roland Sound Canvas VA VSTi Plugin!

At this point none of the VST Midi Driver variants can be recommended. Development of the new versions seems to have stopped, so it's just a matter of time before they break again, if they haven't already. LoopMIDI + FSMP is my current setup and I got used to it. With a small batch file I can toggle …

Re: About Roland Virtual Sound Canvas 3

Well, the fact remains that neither GS nor XG standards are relevant for gaming purposes, so the use is limited. However, it has been pointed out recently that there is a MIDI track used in the Doom II addon "Alien Vendetta" that's actually supporting XG. And of course it sounds amazing. On a side …

Re: VST Midi Driver Midi Mapper

One thing is sure: Using digitized audio tracks as MIDI replacements is NOT a viable option - unless you just play the original games and nothing else, that is. For Doom or Duke3D there are tons of custom addons which come with their own MIDIs. You can't digitize all of those - and even if you did, …

Re: VST Midi Driver Midi Mapper

At least for classic gaming, MIDI will always be relevant to some degree. Especially the Doom community has some very dedicated composers who are still producing really good MIDI music even now. I don't think the standard is going to die and MS cannot ignore it (and apparently won't). It's still a …

Re: VST Midi Driver Midi Mapper

That SC-55 soundfont based on the original ROM isn't so bad, actually. There are a few others I have been using time and again, but in the end I usually return to a VSTi synth. It's really frustrating that developing a new functional driver seems to be a bridge too far these days. Mudlord's solution …

Re: VST Midi Driver Midi Mapper

I assume there hasn't been any significant development in the meantime? Currently I am still using a loopMIDI + FSMP + S-YXG50 combination, but I am manually activating them since I don't need MIDI outside of retro gaming. Would still prefer a solution that activates and ideally also terminates …

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