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Re: WinQuake - Choppy framerate

WinQuake draws directly to the primary surface and also does some other operations on that like setting the palette entries, etc. Since the changes on the primary surface must be presented at once to mimic a real hardware, the frame time and the physical FPS won't be smooth (evenly distributed). …

Re: 2004 Condition Zero resolution limit?

in Windows
Try loading with the parameter: -heapsize 2331984 Bad luck here Edii: i consider everyone else to know better than me with the game commands. The game issues a "No masters loaded, using default master", usually before level loads. But on my machines it happens mid match, causing it to freeze. Do …

Re: The Orange Box: Broken HL2:EP2/Portal/TF2

in Windows
IIRC there's nothing wrong with TF2 build from The Orange Box, I don't know where you got the idea that it's "broken". You can start it from Steam by adding hl2.exe to Steam library as a non-Steam game with "-game tf -steam" parameters. The build itself is almost identical to the first public beta …

Re: Crashday (2006) won't start on Windows 10

in Windows
tgomola wrote on 2024-05-15, 11:26: Find and install a crack. Sometimes old DRM doesn't work on modern Windows and cracking the game is the only way to get it running. SecuROM (which is the protection used by Crashday and only in EU release) works perfectly fine on modern Windows, don't spread …

WinQuake - Choppy framerate

I'm observing choppy framerate in WinQuake with dgVoodoo - checking with Bandicam shows that the game seemingly runs above 60 FPS but the meter bounces a lot and the game is visually decidedly less smooth than 60 FPS. Tested with both D3D11 and D3D12 renderers on Nvidia GeForce RTX 2060 SUPER and …

Spider-Man: The Movie - Black screen issue

in Windows
I've been looking into Spider-Man game based on 2002 movie and its issues. Now, most people who played this game are likely aware of the issue with black screen softlock that happens in most training levels and some of the story levels. This bug has been fixed in 1.3 patch (attached) but there's a …

Re: The Need for Speed Special Edition for Windows "DOES WORK"

in Windows
I was able to get unmodified game running with DxWnd on Windows 10 (no custom profile settings other than disabling the banner, that causes a crash). Game and installer require the following ACT shims: EmulateCDFS EmulateGetDiskFreeSpace GlobalMemoryStatusLie IgnoreException MapMemoryB000 …

Re: Need for Speed III Hot Pursuit official EA patch

in Windows
I found this on a covermount disc, it looks like this archive contains official 1.01 and 1.02 patches that used to be delivered via auto updater. These only work on US version although nfs3.exe is literally the only difference EU version has so you can replace that with US exe and install the …

Re: NFS High Stakes D3D6 mode

in Windows
According to Modern Patch's readme, the original d3da.dll crashes if your GPU supports too many texture modes. This led me to try DirectXTrimTextureFormats shim in ACT and that fixed the crash. That said, you still want to use dgVoodoo2 with either GeForce 4 or GeForce FX selected otherwise you'll …

Re: NFS High Stakes D3D6 mode

in Windows
According to Modern Patch's readme, the original d3da.dll crashes if your GPU supports too many texture formats. This led me to try DirectXTrimTextureFormats shim in ACT and that fixed the crash. That said, you still want to use dgVoodoo2 with either GeForce 4 or GeForce FX selected otherwise you'll …

Re: Flashback - Incorrect aspect ratio?

As for using the original version to determine things, well, there are a few wrinkles there. The original version (though not the first released) was the Mega Drive/Genesis version. Firstly, was the system's PAL or NTSC output what the game's art was designed for? The PAL system has slightly more …

Re: Flashback - Incorrect aspect ratio?

Another person has opted to test the game on their setup with a CRT and S3 Trio64 and it appears pillarboxed there, too, as seen in the attachment. Curiously, it doesn't fill up the whole screen height either (other mode 13h games appear fine). I guess the mystery is finally solved.

Re: Taking screenshots on DOS

Update, it appears that this issue is caused by EMM386 memory manager (which sucks for me because SB Live DOS driver needs it). Not surprising, this wouldn't be the first time EMM386 is causing problems in games. I'll try some alternatives and report back. UPD: Crashes with QEMM as well. UPD 2: This …

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