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Re: No CRT Emulation? Why!?

in PC Emulation
https://github.com/libretro/common-shaders/tr … /crt/crt-royale This may be the most robust and sophisticated CRT shader ever created. The amount of options and settings it sports is nothing short of insane.

Re: Post pics of your CRT monitors

Some have likened the 480p plus scanlines combination to be more akin to a Sony BVM, actually. Arcade CRTs, while still sharp, don't have nearly as pronounced black spaces, not to mention they were usually shadow mask types rather than aperture grille. I'm not gonna lie, this method is not for …

Re: Post pics of your CRT monitors

Speaking of scanlines: http://i.imgur.com/i3l3PYf.jpg This was taken on my 17" Mitsubishi DiamondPlus 74SB. While it is capable of displaying "true" 240p using the 120Hz trick, this shot is actually in superwide 480p (3840x480 aspect-corrected to 4:3) with a scanline shader, with the monitor's …

Re: No CRT Emulation? Why!?

in PC Emulation
Given current resolution constraints on the vast majority of LCD monitors, the best you can do as pertains CRT monitor emulation is to run the game at 4x scale and gray out every other line, or if you're going for the old VGA monitor look with no scanlines, just a slight bit of blur might do. Once …

Re: Dosbox, CRT 17", 320x200... please.

in DOSBox General
I actually could not get proper 640x400 output on my CRT until I created a custom modeline for it. At least using ykhwong's build, you don't even need to set the output to surface or machine to vgaonly to get it working once that is done. I have it on direct3d and svga_s3, and I get the proper …

Re: Dosbox, CRT 17", 320x200... please.

in DOSBox General
What leileilol said is mostly correct, although in truth, the resolution after doublescanning was more like 320x400, but it hardly makes a difference. The point is, if you want it to be truly authentic, you WILL have to deal with some pixellation, because that's how the games originally looked due …

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